Team name: Asura Kaiser
Player 1: Sebas (HERO Beat)
Player 2: ME!!!! (Six Samurai)
Player 3: Wenliang (WWBF)
Day before tourney, Sebas tells me he has slot, I didn't really want to join cos I wanted to oversee the Vanguard tourney at Yew Tee but what the hell, burning $10 on a Saturday to play with good players sounded cool too.
Round 1 vs Team Putraaaaa (sorry dunno how many As)
Opponent: Vishal (Dark World)
OO
Game 1 - Start first Kizan five backrow. His Raven got Demon Chained and his Gate got MST-ed twice. Managed to drop two Graphas in with two Dragged Down, but the first got Bottomless-ed followed by sheer beatdown I took te game.
Game 2 - He opened 4 backrow, I started with Kageki Yaichi, he only managed to get his Skill Drain after I cleared ALL his backrow, didn't attack for fear of DP or Mirror and I had no other monsters, after which I Acid Golem, got Mirror Forced, then afterwards drew into MST ..... Can't remember how but I got into a Beast and then MST the Skill Drain and GG.....
My MST forever come whenever I need it.
Team Result : OOO
Round 2 vs Team Aequus
Opponent: Shaunewbiez (AA, I dunno if got TG)
XX
Game 1 - Drew no monsters and two United, but drew one Smoke Signal after my Enishi summon with one of the United, took Honourable Retiree and drew another two but no use cos I already normaled and he game me next turn.
Game 2 - Had some board presence early on, then he got Venus which I could not stop and slowly he got the upper hand with Gachi and Hyperion.
Team Result: XXO
Round 3 vs Team with Junqi, Gavin and Kaven
Opponent: Gavin (Cosmos Ragia)
OXO
Game 1 - I opened 3 backrow Zanji. He starting 2 MST, and hit my MST and Mirror Force. And I Booked his Rabbit LOL. He also Potted 2 Cosmos and a Dustshoot versus my 2 hand. Took the Cosmos and the next turn I herp derped over his backrow with 2 Kizans which baited out DP and Bottomless. He DP-ed the Zanji, so I normaled my Kagemusha and Barkion. He Cosmos-ed before that, but i has enough to negate one trap and he didn't really draw into anything useful and I ended forcing Warning with a Yaichi, winning from there.
Game 2 - Actually had some control after getting rid of 2 Ragias one with Eater the other with Demon Chain plus Compulse. He managed to get another Ragia out with Guaiba plus Lance on my Enishi with no ammo or other Six Sam then lost all the momentum from there.
Game 3 - Hit slowly with a Zanji and we made quite a few one for one exchanges and I came out on top with a Shi'en. But towards the end became a total pussy wussy and thought every set monster was an Eater when none of them were. Still grew the balls to finally kill after drawing a Kizan.
Team Result: XOX
Result: Died at 3rd round.
Well, I was quite pleased with my personal performance. Being the only Six Sam player at the venue, I think a 2-1 record shows that Six Sam is still playable and hopefully the new banlist will release a Smoke Signal perhaps. We won a playmat in lucky draw so YAAAAY, didn't lose all $30!!!!
Luckily no Inzecter player today to kill us all. But I have some issues with the loss to Agents cos I actually built my deck to beat them :p but what the hell.
Hope banlist hits them hard.
Saturday, 11 February 2012
Wednesday, 8 February 2012
YCS somewhere in Mexico 1st place decklist and review
I FOUND IT!!! It's on YouTube.
3x Kagemusha of the Six Samurai
3x True Six Samurai - Kizan
3x Maxx "C"
2x Honourable Retiree of the Six Samurai
2x True Six Samurai - Kageki
2x Grandmaster of the Six Samurai
1x True Six Samurai - Enishi
1x Herald of the Six Samurai
1x Effect Veiler
3x Ascestism of the Six Samurai
3x Six Samurai United
3x Shien's Dojo
1x Gateway of the Six
1x Reinforcement of the Army
1x Shien's Smoke Signal
1x Heavy Storm
1x Book of Moon
1x Monster Reborn
2x Demon Chain
2x Solemn Warning
1x Solemn Judgment
1x Double Edged Sword Technique
1x Trap Dustshoot
1x True Six Samurai - Shi'en
1x Brionac, Dragon of the Ice Boundary
1x Trishula, Dragon of the Ice Boundary
1x A.O.J Decisive Arms
1x Black Rose Dragon ( I think.... )
1x Naturia Landoise
1x Naturia Beast
1x Naturia Balkion
1x A.O.J Catastor
1x Orient Dragon
1x Empty Space Sea Serpant Leviair
1x Mainspring Mine Zenmaines
1x Inverz Roach
1x No.39 Aspiring Emperor Hope
1x Chimeratech Fortress Dragon
2x Cyber Dragon
2x Puppet Plant
2x Mystical Space Typhoon
3x Rivalry of Warlords
2x Bottomless Trap Hole
2x Dimensional Prison
2x Shadow Imprisoning Mirror
Right, now some thoughts on the deck.
Comparatively, this deck looks to counter the Wind-Up deck with the maining of 3 Maxx "C" and the Veiler, coupled with sided Rivalry. This effectively locks down the loop if it can be established early on. The Veiler is also useful in the Inzecter match up.
I don't really see the point of triple Dojo, personally I would hav dropped one in favour of another Double Edged. Six Samurai are notorious for hiding behind a Shi'en and mass backrow, Oscar's build has used this to his advantage, by reducing the trap count, he can still inflict the psychological barrier of OMG Shi'en with 5 backrow, when all of them could be Dojos. That said, I would rather have a set DEST than a set Dojo anyday.
Low trap count as mentioned earlier, and a key showing in the difference in priority rulings in OCG and TCG. The Bottomless were dropped to the sideboard in favour of those extra deck thining spells, aka Dojo, United. This also allows the Maxx "C"s to reach these traps more quickly hence still be effective despite their low numbers.
Dropping of Magatama was a brave move and rightly so, little destruction can be found in the Wind-Up matchup and Magatama only pulls away one Hornet shoot against Inzecters. (EDIT: Thanks for pointing out, Magatama cannot negate Hornet's activation as it is an equip spell.) Still, I think that he should hav left at least one in the Side, seeing that he could hav faced Rabbit decks, of which Magatama is extremely useful against.
I'm really not a fan of Decisive Arms in Six Samurai as well as Landoise. However, Landoise is extremely powerful against Wind-Ups and considering such a high spell count, against Inzecter and Rabbit too, despite any sort of revivial they may play. Also, the Extra shows us how
many of our bread and butter Exceeds haven't been released in the TCG, such as No.16 Ruler of Colour - Shock Ruler, No.30 Acid Golem of Destruction and ofc Lavalval Chain. All these were instead replaced with Chimeratech and Orient Dragon, considered luxury extra deck choices in OCG.
Moving on to the side. I strongly disagree with siding 2 Puppet Plants and 2 Cyber Dragons. Both could end up being totally useless, especially the Puppet Plants, both are dependent on their opponent's plays and can be played around. I would also have prefered to have sided a pair of Eaters, the only real sides against the Rabbit match up are MST, Bottomless and Dimensional Prison, all of which are cards that simply did not make it to the main.
All in all, the deck was not built to run like your average Six Samurai deck of Shi'en plus backrow. It was built to react to the opponent's key game winning plays, especially for Wind-Ups and Plant Synchro. Against Inzecter the deck would hav a difficult game 1 and I actually hav no idea how he won the Rabbit player in the finals. Game 1 would hav been hard too.
But he did it, so props to Oscar for doing Six Samurai proud. Personally I think this build is not suited for the OCG side even if we hav access to every card in the main and side, mainly because with priority rulings there are simply better things we can run, especially Bottomless.
3x Kagemusha of the Six Samurai
3x True Six Samurai - Kizan
3x Maxx "C"
2x Honourable Retiree of the Six Samurai
2x True Six Samurai - Kageki
2x Grandmaster of the Six Samurai
1x True Six Samurai - Enishi
1x Herald of the Six Samurai
1x Effect Veiler
3x Ascestism of the Six Samurai
3x Six Samurai United
3x Shien's Dojo
1x Gateway of the Six
1x Reinforcement of the Army
1x Shien's Smoke Signal
1x Heavy Storm
1x Book of Moon
1x Monster Reborn
2x Demon Chain
2x Solemn Warning
1x Solemn Judgment
1x Double Edged Sword Technique
1x Trap Dustshoot
1x True Six Samurai - Shi'en
1x Brionac, Dragon of the Ice Boundary
1x Trishula, Dragon of the Ice Boundary
1x A.O.J Decisive Arms
1x Black Rose Dragon ( I think.... )
1x Naturia Landoise
1x Naturia Beast
1x Naturia Balkion
1x A.O.J Catastor
1x Orient Dragon
1x Empty Space Sea Serpant Leviair
1x Mainspring Mine Zenmaines
1x Inverz Roach
1x No.39 Aspiring Emperor Hope
1x Chimeratech Fortress Dragon
2x Cyber Dragon
2x Puppet Plant
2x Mystical Space Typhoon
3x Rivalry of Warlords
2x Bottomless Trap Hole
2x Dimensional Prison
2x Shadow Imprisoning Mirror
Right, now some thoughts on the deck.
Comparatively, this deck looks to counter the Wind-Up deck with the maining of 3 Maxx "C" and the Veiler, coupled with sided Rivalry. This effectively locks down the loop if it can be established early on. The Veiler is also useful in the Inzecter match up.
I don't really see the point of triple Dojo, personally I would hav dropped one in favour of another Double Edged. Six Samurai are notorious for hiding behind a Shi'en and mass backrow, Oscar's build has used this to his advantage, by reducing the trap count, he can still inflict the psychological barrier of OMG Shi'en with 5 backrow, when all of them could be Dojos. That said, I would rather have a set DEST than a set Dojo anyday.
Low trap count as mentioned earlier, and a key showing in the difference in priority rulings in OCG and TCG. The Bottomless were dropped to the sideboard in favour of those extra deck thining spells, aka Dojo, United. This also allows the Maxx "C"s to reach these traps more quickly hence still be effective despite their low numbers.
Dropping of Magatama was a brave move and rightly so, little destruction can be found in the Wind-Up matchup and Magatama only pulls away one Hornet shoot against Inzecters. (EDIT: Thanks for pointing out, Magatama cannot negate Hornet's activation as it is an equip spell.) Still, I think that he should hav left at least one in the Side, seeing that he could hav faced Rabbit decks, of which Magatama is extremely useful against.
I'm really not a fan of Decisive Arms in Six Samurai as well as Landoise. However, Landoise is extremely powerful against Wind-Ups and considering such a high spell count, against Inzecter and Rabbit too, despite any sort of revivial they may play. Also, the Extra shows us how
many of our bread and butter Exceeds haven't been released in the TCG, such as No.16 Ruler of Colour - Shock Ruler, No.30 Acid Golem of Destruction and ofc Lavalval Chain. All these were instead replaced with Chimeratech and Orient Dragon, considered luxury extra deck choices in OCG.
Moving on to the side. I strongly disagree with siding 2 Puppet Plants and 2 Cyber Dragons. Both could end up being totally useless, especially the Puppet Plants, both are dependent on their opponent's plays and can be played around. I would also have prefered to have sided a pair of Eaters, the only real sides against the Rabbit match up are MST, Bottomless and Dimensional Prison, all of which are cards that simply did not make it to the main.
All in all, the deck was not built to run like your average Six Samurai deck of Shi'en plus backrow. It was built to react to the opponent's key game winning plays, especially for Wind-Ups and Plant Synchro. Against Inzecter the deck would hav a difficult game 1 and I actually hav no idea how he won the Rabbit player in the finals. Game 1 would hav been hard too.
But he did it, so props to Oscar for doing Six Samurai proud. Personally I think this build is not suited for the OCG side even if we hav access to every card in the main and side, mainly because with priority rulings there are simply better things we can run, especially Bottomless.
Tuesday, 7 February 2012
Where the fuck is the Six Sam decklist?
I've been searching for about a day, the Rabbit decklist is out. There was a troll vid by underworld6667, I assumed it was troll, that guy didn't look very YCS winner like. And I can't find it!
Anyway, there was some conspiracy that APPARENTLY it was ruled that Shi'en and/or Beast could negate the destruction effect of Hornet. For anyone living on Mars, THAT IS NOT TRUE. However, looking back at the pairings, our Six Sam pilot was put up against mainly Wind-Up players. Who, the last I checked, didn't run Hornets.
Anyway, how the Six Sam guy had such a good run up to the final against so many Wind-Up match ups beats me totally. Some say he mained Maxx "C", some say he got lucky with his dice rolls, some theorized he played Mizuho/Shinai loop.
If he really played Mizuho/Shinai loop, my thoughts and opinions would look something like this:
_|_
Cannot describe how un-Six Samurai like that loop is.
So fingers crossed that our good friend Oscar was maining Maxx "C"s. Then we can actually have something to talk about.
Anyway, there was some conspiracy that APPARENTLY it was ruled that Shi'en and/or Beast could negate the destruction effect of Hornet. For anyone living on Mars, THAT IS NOT TRUE. However, looking back at the pairings, our Six Sam pilot was put up against mainly Wind-Up players. Who, the last I checked, didn't run Hornets.
Anyway, how the Six Sam guy had such a good run up to the final against so many Wind-Up match ups beats me totally. Some say he mained Maxx "C", some say he got lucky with his dice rolls, some theorized he played Mizuho/Shinai loop.
If he really played Mizuho/Shinai loop, my thoughts and opinions would look something like this:
_|_
Cannot describe how un-Six Samurai like that loop is.
So fingers crossed that our good friend Oscar was maining Maxx "C"s. Then we can actually have something to talk about.
Monday, 6 February 2012
YCS somewhere in Mexico
I usually dun care about YCS cos Billy Brake deck aka "Plant Synchro" wins, but this YCS caught my attention because the winner was running none other than one of my favourite decks, Six Samurai!
Must have been real sacky! No decklist or feature matches or anything! The coverage was like this guy won this guy, who won this guy, he was using this deck., here's the Top 32 breakdown. There was near NOTHING.
Hope decklist come out soon, I intend to do a brief thoughts and opinions about, and highlight some key specifics about the clear differences between OCG and TCG meta that can be seen in his build, I'm expecting some techs that I would never put.
So until then.....
Must have been real sacky! No decklist or feature matches or anything! The coverage was like this guy won this guy, who won this guy, he was using this deck., here's the Top 32 breakdown. There was near NOTHING.
Hope decklist come out soon, I intend to do a brief thoughts and opinions about, and highlight some key specifics about the clear differences between OCG and TCG meta that can be seen in his build, I'm expecting some techs that I would never put.
So until then.....
Saturday, 4 February 2012
Full Yen Ranking Tourney Report (4/2/12)
After realising my full scrubbing potential by ending up in Rank D. It was time to get back to business.
Number of participants : 9
Deck used : Ascestism Six Samurai
Round 1 vs Wenliang (Junk Doppel) OXO
Game 1 - Started 2nd but he didn'tso anything for Turn 1, I Shi'en 3 backrow end turn, thinking he got Gorz. He managed to get a Heavy Storm to pass after I negated a Reborn. But he didn't have much action that he could do so I just beat and he lose.
Game 2 - Actually had field control but went for Tori tio Demon Chain, eerything went downhill from there, he farmed while I was top decking for things to do.
Game 3 - He managed to delay my Shi'en for two turns but apparently he had nothing to do too.
Round 2 vs Hakim (Ritua) OO
Game 1 - Start first Shi'en, set 3. He summon Abyss set 2. I DEST he Solemn I Maga he scooped.
Game 2 - Control from start to finish with Shi'en, end of game come out Volcasarus to bomb Trag.
Then after the game he show me that his hand is one Zealgiagas one Reborn, but since my Volcasarus actually doesn't deal damage when I bomb him, which we only realised after the game. Maybe I should have rematched after the game to shut KFC. But come on, what are the odds of a top decked Salvage. Anyway, sorry to Hakim if I sounded rude, it's all KFC's fault for standing next to you.
Round 3 vs Sean the teammate (Machina Gadget) OXO
Game 1 - I opened Gateway United Kageki Zanji.
Game 2 - I opened with shit. When I could finally Black Rose, tio Starlight Road.
Game 3 - I opened Gateway United Kageki Zanji AGAIN! This time he had Dark Hole so less lopsided. But good control is good control.
Result : 1st
Pulled crap from the Twin Pack and TP Sean pulled Cyber Sarus. Aragh....
Not much to say, it was a small turnout. Less drama than I would expect, other than the Round 2 thing.
Number of participants : 9
Deck used : Ascestism Six Samurai
Round 1 vs Wenliang (Junk Doppel) OXO
Game 1 - Started 2nd but he didn'tso anything for Turn 1, I Shi'en 3 backrow end turn, thinking he got Gorz. He managed to get a Heavy Storm to pass after I negated a Reborn. But he didn't have much action that he could do so I just beat and he lose.
Game 2 - Actually had field control but went for Tori tio Demon Chain, eerything went downhill from there, he farmed while I was top decking for things to do.
Game 3 - He managed to delay my Shi'en for two turns but apparently he had nothing to do too.
Round 2 vs Hakim (Ritua) OO
Game 1 - Start first Shi'en, set 3. He summon Abyss set 2. I DEST he Solemn I Maga he scooped.
Game 2 - Control from start to finish with Shi'en, end of game come out Volcasarus to bomb Trag.
Then after the game he show me that his hand is one Zealgiagas one Reborn, but since my Volcasarus actually doesn't deal damage when I bomb him, which we only realised after the game. Maybe I should have rematched after the game to shut KFC. But come on, what are the odds of a top decked Salvage. Anyway, sorry to Hakim if I sounded rude, it's all KFC's fault for standing next to you.
Round 3 vs Sean the teammate (Machina Gadget) OXO
Game 1 - I opened Gateway United Kageki Zanji.
Game 2 - I opened with shit. When I could finally Black Rose, tio Starlight Road.
Game 3 - I opened Gateway United Kageki Zanji AGAIN! This time he had Dark Hole so less lopsided. But good control is good control.
Result : 1st
Pulled crap from the Twin Pack and TP Sean pulled Cyber Sarus. Aragh....
Not much to say, it was a small turnout. Less drama than I would expect, other than the Round 2 thing.
Friday, 3 February 2012
Battle Pack : Epic Dawn
If you haven't heard about Tour Guide reprint you must be living under a rock.
Does anyone else think that the pack's name sounds very Pokémon-ish?
And the logic of the pack is for SEALED PLAY.
Wow that's original.
Pardon my lack of understanding on the topic of sealed play, I believe it kinda originated from MTG and is kinda what they still do.
You buy packs at the tournament and build a deck from it if I'm not wrong.
Well, Tour Guide is a Rare, so expect to see it about the same price as Formula Synchron, maybe even higher.
And no Tengu or Zenmaine lol sucks to be TCG.
Overall the pack seems kinda good as it is not filled with crap people will never play like Rabbi-Dragon. Almost every card in the pack revealed so far is a playable competitive card.
Anyway, this is a clear showing that Konami gives a shit that its players are moving on to MTG, so they must copy MTG, which I don't think is such a bad idea.
I just hope they don't end up doing SET ROTATION, cos that would suck.
Does anyone else think that the pack's name sounds very Pokémon-ish?
And the logic of the pack is for SEALED PLAY.
Wow that's original.
Pardon my lack of understanding on the topic of sealed play, I believe it kinda originated from MTG and is kinda what they still do.
You buy packs at the tournament and build a deck from it if I'm not wrong.
Well, Tour Guide is a Rare, so expect to see it about the same price as Formula Synchron, maybe even higher.
And no Tengu or Zenmaine lol sucks to be TCG.
Overall the pack seems kinda good as it is not filled with crap people will never play like Rabbi-Dragon. Almost every card in the pack revealed so far is a playable competitive card.
Anyway, this is a clear showing that Konami gives a shit that its players are moving on to MTG, so they must copy MTG, which I don't think is such a bad idea.
I just hope they don't end up doing SET ROTATION, cos that would suck.
Wednesday, 1 February 2012
Card Car "D"
EARTH/Machine - Effect/2/800/400
This card cannot be Special Summoned. You can activate this effect during the Main Phase 1 of the turn this card was successfully Normal Summoned. Draw 2 cards from your Deck, and skip to the End Phase of this turn. During the turn you activate this effect, you cannot Special Summon monster.
I dun know about you, but I think the design of this card is ridiculously bad. They failed to cover many loopholes with it IMO, it is like Exodia decks or even Chain Burn decks can now drop their Reckless Greeds, not that Exodia decks played Reckless Greed, I think. Not so playable in Final Countdown as the Zero Gardna typically took the slot of the only mob you'll wan to Normal Summon.
The good parts though is that it is not totally splashable. HOWEVER, being effectively a Pot of Greed during a top deck war some decks may want to tech in 1. Particularly decks that throw out 1 for 1 exchanges. This will be quite useful when both players are left with nothing.
Which is stupid.
This card is like the best top deck warrior in those both players naked scenarios.
AND it works with Pot.
Can't say much about it yet, but it could potentially end up to be the next Battlefader. A card that has an extremely powerful splashable effect that will just end up being a splashed tech.
EDIT: Maybe can be splashed into Karakuri, it's EARTH, and a Machine and can prevent those crazy Attack Position Komachi from killing themselves. Sadly, it cannot be used as Komachi's second summon.
This card cannot be Special Summoned. You can activate this effect during the Main Phase 1 of the turn this card was successfully Normal Summoned. Draw 2 cards from your Deck, and skip to the End Phase of this turn. During the turn you activate this effect, you cannot Special Summon monster.
I dun know about you, but I think the design of this card is ridiculously bad. They failed to cover many loopholes with it IMO, it is like Exodia decks or even Chain Burn decks can now drop their Reckless Greeds, not that Exodia decks played Reckless Greed, I think. Not so playable in Final Countdown as the Zero Gardna typically took the slot of the only mob you'll wan to Normal Summon.
The good parts though is that it is not totally splashable. HOWEVER, being effectively a Pot of Greed during a top deck war some decks may want to tech in 1. Particularly decks that throw out 1 for 1 exchanges. This will be quite useful when both players are left with nothing.
Which is stupid.
This card is like the best top deck warrior in those both players naked scenarios.
AND it works with Pot.
Can't say much about it yet, but it could potentially end up to be the next Battlefader. A card that has an extremely powerful splashable effect that will just end up being a splashed tech.
EDIT: Maybe can be splashed into Karakuri, it's EARTH, and a Machine and can prevent those crazy Attack Position Komachi from killing themselves. Sadly, it cannot be used as Komachi's second summon.
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