Tuesday, 30 October 2012

Gold Sarco in Wind Up

Gold Sarco + Leviair = Pseudo Zenmaighty

Idea??

And with Rabbit stalling Sarco may actually be able to go off.

Got idea after Chain D Wesley's Rat and he tried to bring back with Leviair.

Worth a shot? I don't care, I'm never touching Wind-Ups. Well, at least not yet.

Why Kizan don't have Shark effect?!

Monday, 29 October 2012

Card Review: Tsukuyomi

Today I'm doing a card review for Tsukuyomi.


This card cannot be special summoned. This card returns to the owner's hand during the end phase of the turn it is normal summoned or flipped face-up. When this card is normal summoned or flipped face-up, flip 1 face-up monster on the field into face-down defense position.

This card has just been unbanned during September 2012 ban list. It has seen no plays at all but this is a card that i thought would be interesting to review. I personally had side decked this card for Asia Plus for trolling purposes and cause it kind of looks cool. It has a Vanguard counterpart also (but I'm not going into that).


Firstly, this card is a monster with a limited card effect. You can just flip any monsters that poses a threat to your plays face down. Secondly, you can use the effect once every turn as it is a spirit monster and it returns to your hand at your end phase when this card is face up. This means that the Book of Moon effect can be used multiple times in a duel which is kinda cool. It has 1100 ATK which isn't high and this means that you can't bottomless it. However 1100 ATK is quite ample to get rid of pesky monsters in the meta that many people play nowadays.


Now let us look at how this card can be used. As i mentioned earlier, it can get rid of pesky monsters. 




Rai-oh preventing your special summon or Duality? Tsukuyomi can kill it.



Same thing. Kill roach with Tsukuyomi.


0 DEF is food for Tsukuyomi.



Face down Christia means you can special summon and thus getting rid of Christia should be simpler.



Facedown Gachi cannot detach materials.

As you can see, the fun and troll things that Tsukuyomi can bring is endless and is only limited by one's imagination. It will continue to stay in my side deck for trolling purposes and because it is the only side deck card featuring a girl (as of now).

Signing Off
~~~EMO~~~



Wind-up Rat + Tsukuyomi anyone?

Wednesday, 24 October 2012

Fuck Dnet noobs

Dnet should just have like a seperate channel for obviously good players.

Like program a random duel puzzle and if you can solve it you must be good so you get to play good players like you.

And if you can't you can mingle with those annoying prats that force their rulings on you.

Not that it matters, they're so bad you can't lose even if you started with 2 hand.

I know a random duel puzzle each visit sounds barbaric but hey, technology is evolving, it's possible.

Sunday, 21 October 2012

Yaya papaya

Gratz to Johann, William and Bixuan for taking this year's qualifyer. I wished them luck three times so it must be my power.

My team ended 10th place in the swiss, after a 2-2 score, misising out on the Top 8 sian... Actually I expected to go 0-2 and drop lol so this is actually a great result.

My personal results were:
OXX
OXX
OO
XX

Ya I got carried. The deck felt funny today but I hadn't touched if for like a week, cos I had to study and cos I didn't really give a fuck about the whole thing, like I said, I expected to go 0-2 and drop.

Anyway, I've packed up my Sams, they're in my album, and they have been my good comrades for the last year and a half. I don't think I'll touch them again, simply due to the lack of rewarding plays they provide for my style of play.

As for now, I'm going MIA to study. I may not come back, YGO is going into the "Extra Pack destroying the meta" season again anyway, Mainspring is wrecking Japan right now.

If I do, I hope the FIRE stuff give me a deck worth playing. The plan now is Infernity or Laval, probably Infernity as I expect Laval to get crushed by banlist. Laval is 3 times easier to play than Infernity though, although twice as easy to mess up.

Today's the last day of play till the exams come, I'll be kinda free past the 17th November I think. Which is also my teammate fatty bombom Weiheng's birthday. Till then, I guess.

Monday, 8 October 2012

Inzecters now

After the apparent nerf on Inzecters in the most recent banlist, many people, myself included, have begun to overlooked the winner of the World Championships and the deck of March'12.

I knew that the deck was playable, even after the list. If we just compare it to WWBF after its 2nd hit (1 Gale, 2 Whirlwind) it looks rather similar in terms of consistency nerfs, whereas power plays before and and after the nerfs remain relatively unchanged.

You can say that Inzecters got hit harder, but looking at WWBF, the recruiter got hit, whereas Inzecters, the power cards got hit. The significance in this is, the power play, when enabled, is still as potent in both decks.

Basically, what banlists aim to do now instead of killing decks, is to cripple consistency. While both examples above did just that, there are substitute recruiters such as Mystic Tomato, and the lesser used Howling Insect, while there aren't many substitutes for Black Whirlwind in the case of WWBF.

More importantly, because of the "death" of Inzecters, the slower set up of substitute recruiters are actually counteracted by a slower meta.

And finally, because no one bothers about Zecter hate now, if you somehow get Damsel Hornet, YOU WILL WIN. This is something totally unheard of in the previous format due to mass Veiler effect, but if you open an identical hand to last format you are more likely to win that before.

TL;DR Inzecters are still very strong, very stupid. Lack of consistency nullified by slower format. Continuous derp still a possibility and more likely than before to suceed.

Sunday, 7 October 2012

Some decks you should get to know

One of the biggest factors determining a good player and an average Joe is the knowledge of the game. I would go as far as to say many players have little or no knowledge of the game, simply because they don't bother.

After all, for many, Six Sam was a sacky deck that needs Gateway to win. Ofc that is total bullshit, Gateway plays are often high risk, high return, and most definately not worth the gamble when the Shi'en play is available.

What I mean is, to know how to fight the deck, you must know what the deck does. This would allow you to read baits and weigh the options with a clearer mind.

A good example would be baiting Bottomless or Warning with Venus. Most people fall for it, even though they can handle a Gachi but not some DOGSHIT called Hyperion. Don't get me wrong, sometimes there aren't any better options, and that's why Agents are so strong, they allow you to play right into their hand.

Anyway, the decks to get to know this format, IMO are Infernity, Mermail, Madolche and Karakuri. Wind-Up too I guess. You'd think that since Mermail is so strong people would bother to get to know the effects but NOOOOO, they just follow the label "balanced Inzecter" and play as though they fighting Zecter.

As for Infernity, they are much harder to understand, simply because of the amount of tech capabilities. It's actually a very simple concept, don't give them any chances, go all in, cos each Draw Phase is a chance to derp on you.

Madolche is prone to drawing total BULLSHIT and it shows. That's what drives me away from the deck, you draw crap and your opponent, if he bothered to learn about the deck, can tell immediately. Unless you drew Offering. That's bullshit too, but to your opponent.

Karakuri has been around for so long, and has a "high agression" label on it, and people thinking that they should save their Dark Hole and all that, well I heard you can't Dark Hole during your opponent's turn with 2x Burreido and Burei destroying your face. Also, bad hands show, so read them.

By no means is this a foolproof guide to how to counter the aforementioned. The only real way to learn about decks is not to play against them, whoever said that is bullshitting himself, but to play the decks themselves. Take a standard build, albeit netdecked, test it out, figure out the big plays, figure out the tech. I'm still trying to work out Wind-Up, but either my build isn't suited for the new format or drawing Shark alone is dumb.