Saturday 29 September 2012

Six Sam taking Indy

I didn't think I would have to write this cos I saw the decklist and I was like meh.... Looks overteched.

Then I read like twenty million comments going on about wow great use of Ascestism OMG Enishi's a card, and people jus shocked as a whole that Six Sams are supposed to be played with that build.

I mean, I disagree with the Maxx "C" but Wind-Up ain't in my meta yet, but the comments seemed to imply that people never thought that Six Sams could be played with skill.

Mind you, the winning build wasn't exactly teched out for skillfulness, Maxx "C" is quite easy to throw.

And I read a comment that playing Maxx "C" without other hand traps is dumb. Well turd, it's exactly people like you the Maxx "C" is supposed to stop.

All in all, the build is fine, it looks NORMAL to me, teched out to counter their meta. As long as he doesn't draw some bullshit 4 monster hand w/o Maxx "C" and he's good it should work fine.

Sunday 23 September 2012

Extra Pack 2012

6 Ultra
Tengu
TGU
Adreus
Dolkka
Shien
Seal

P.S I hope Shark is Normal Rare.

Anyway, I've finally decided what to play after 'A' Levels. Old deck that I should have built a long time ago.

Wednesday 19 September 2012

Flame Dance

New archetype from Cosmo Blazar looks good so far, no Rekindling involved in the deck though.

The deck focuses heavily on its archetypical Spells and Traps, which seems abit meh... Only 3 of them catch my attention, the RotA, Komachi effect and the one which can be activated in Damage Step.

The Exceed is well designed too, negating all but Beast Warrior makes people think twice about splashing Barbaros, it makes them forget about it lol.

The only one that looks kinda broken is Suneirin, which looks to be a SR.

I may have found the deck to play after March'13! Still have to wait for new SD announcement in case of generic FIRE support.

Monday 17 September 2012

How is the meta going?

IMO, Konami is doing what they usually do. They don't want to directly hit a power card so they attempt to make it ineffective. And it has worked.

Effect Veiler was like staple last format, you hav it or you get derped. Right now, it sees almost no play, Maxx "C" has taken over that Main Deck role.

Against current decks, Veiler only really KINDA hinders Agents. Ya that's it.

I think the increase in Maxx "C" play is kinda gross, I mean, it's supposed to be like, Oppression like, and it only really serves it purpose when you use decks that run OTK stoppers. It really can't replace Oppression.

Ya, biggest change would be Veiler so far, slowly traps are beginning to phase out a little, but definately more present than Sept '11.

And the only reason they cut it till DT03, is cos if they didn't, there'll be one guy whose deck will be called "Make Naturia Beast deck", shared staples, Agent take Royal Decree? Sounds good.

I wanted to go on saying that KFC is continuing to blow our "turf war" out of proportion as per usual, but ya, I'm actually interested in doing some testing with them. So ya, jus throwing it out there to get my inbox spammed.

And I MAY be going to Asia Plus, I dunno, I contacted the two buggers and it seems ok on Samuel's side, waiting for Dylan only. Library Exodia good meta call?

Wednesday 12 September 2012

Lol whut? Part 2

Ya ya, it's old news, promo in Asia.

What this means, is people who were planning beforehand, kinda got scalded.

I don't really care, I'm not playing, but what this means is that:
HEROes are always a good call
D.D Warrior Lady in side decks
Final Countdown got BURNED
Empty Jar got BURNED
Basically every deck that dies to Shock Ruler gets burned, i.e Exodia, Chain Burn etc.
Agents, Dark World and Mermail all remain good choices.

All in all, this doesn't really change much IMO, maybe with Librarian some Junk Doppel or some Offering Gadget with Black Corn and Roach.

The reason this doesn't change much is cos, well, staples aren't promos.

The staple split amongst teammates is still a defining factor anyway.

The only new deck I can think of that benefits from this increased card pool is honestly HEROes. But even then with increasing numbers of anti-HERO stuff in most decks now that's not such a great call maybe.

Sharing 3 Snowman Eaters is gonna be funny.

Anyway, I need an idea for a new deck, Sams are gonna get crushed by March'13, I can feel it.

I want something with SIN Cyber End, but I don't want Dark World, GK or Madolche. I'm thinking some Machina Geartown Beat, hopefully one of you can give me a better idea.

Sunday 9 September 2012

Lol whut?

Looks like Six Sam is meta again in Japan.

GG tons of bandwangoners.

Lucky I'm familar with the deck's tricks.

Time to side Six Samurai United in every deck. Lol U MAD?

Actually TBH I think that's a legit strat, it's essentially siding a deterrent Shard of Greed.

Or I could be too used to abusing it. Time to look for new deck before mine gets crushed by March list.

Saturday 8 September 2012

So.......

I'm gonna try to be nice here.

People are unhappy that you allowed two rounds to go past time and 4 turns, causing the whole fiasco to end past 7.

People are unhappy that as a judge you left before the tourney ended. I'm glad you realised you have plans well guess what so do we.

I understand you were envisioning a "Double Elimination cut to Top 4 playoff" but what was announced was "Double Elimination" so follow that.

An example of an 11 man Double Elimination bracket can be found here.
http://www.printyourbrackets.com/pdfbrackets/11teamdouble.pdf

It really is alot easier to understand that it looks. The mistake was evident since the first round, as the bracket shows only 4 active tables.

Finally, I am currently using a website that allows for simple Single Eli, Double Eli and Swiss Pairings. You have your iPad, I have made a reusable bracket for all three formats strictly for Econ tourneys. If you want, I can provide the URLs for them in person.

I'm just trying to make sure that if you carry on as the judge, you do your job right. I don't claim to be a bracket genius, if I were I would hav spotted the mistake in Round 1. All I do is bother to give everyone the fairest tourneys possible.

Wednesday 5 September 2012

Drafting in YGO

I enjoy drafting in everything. If you haven't noticed by now I watch alot of DotA and shit like that, and one thing I enjoy is looking at the draft. Naga is still imba, whatever Na'vi says.

Anyway, it doesn't take alot to realise that drafting with Battle Pack is shit. You can compared it to Magic but the truth is with such a constrained card pool, the pull from the pack becomes much more significant and the skill less.

Anyway, I've had some ideas of how drafting can be incoporated in the game. Although I don't actually see it happening ever.

Like for computer games, the hero/champion pool is fixed for both sides, and they are both fully aware of their opponents options. The same can be implemented to YGO. By making a bi-annual banlist for DRAFTS.

What happens from there is every card in the bloody game is available for picks, while a pool of the strongest cards in the game available for bans, I would envision the size of that pool to be roughly about a 100. We'll use 100 for this example.

From that pool, players take turn to ban say 10 cards in a draft, while picking 10 cards to use. The draft format will be 1-2-2-2-2-1 for the first five and again for the second.

So from those 10 picks, they would use any cards outside the restricted card pool to build the rest of the deck, essentially meaning that the 20 bans and 60 non-picks on the list cannot be used in the deck building.

If you're a retard and goin to ask me what the 20 bans are for, it's to ensure that they don't get secured as picks.

This means that if power cards such as Storm or Reborn slip through the bans, only ONE player will get them, so drafting does require a decent amount of skill, and Reborn will be perma banned.

With the above stated logic, the draft banlist should have a section strictly for banned shit (aka cards that should never have been made) and restricted cards only. Semi restriction cards will not be part of the draft and will follow the normal banlist. Ofc, that said the draft banlist could restrict some semi resticition cards like Tour Guide, and also some banned cards like Trishula and Glow-up Bulb.

Sunday 2 September 2012

Na'vi vs iG fight

This has nothing to do with YGO.

In a recent DotA2 tournament known as The International, this happened.

http://www.youtube.com/watch?v=PyKa6O_T7ug

And may I just add that it is the most beautiful thing I have ever seen.

Oh new meta? Ya, looks ok enough, not as many Agents as I thought. Not sure if a good thing (less Hyperions) or a bad thing (things stronger than Hyperion).

Saturday 1 September 2012

Reckless Greed

Dark World is gonna be a competitor this format, whether we like it or not. Saying that they kill themselves is kinda dumb, if I put two of the same deck together in a playoff match, they are gonna kill themselves too. People jus make a fuss about Dark World cos they kill themselves with more "UMPH!"

I'm not gonna be talking about how to play the mirror, cos honestly, like any other mirror it's jus who draws better. Maybe you think there's some hidden skill in timing a Dealing or whatnot, Dark World wins with Grapha, whoever gets to keep their Grapha wins.

Anyway, Reckless Greed is a tech seen in Dark World since the release of the SD, and rightly so, considering the deck has about three million ways to draw outside of Draw Phase, Draw Phases aren't as important. Coupled with the potential plusing from stacking Reckless Greed, this card provides much needed consistency for the deck.

So the question now is more of, when do we activate the shit?

My theory for Reckless Greed is simple. If you can't stack them, it's a minus, so you'll want to force a minus out with stuff like MST first. Ofc with Night Shot around this is easier said than done, so if you are aware of your opponent running Night Shots, you may want to wait for another Reckless Greed to stack and force the minus.

That's all quite basic advantage calculations. I'm not gonna bother to do the math. Next, I'm gonna talk about using Reckless Greed when there is a strong tempo in one player's favour. In either cases, I believe you should use your Draw Phase, before activating Reckless Greed.

Why? Dark World is a deck that if given the right hand, can end games really fast. The logic of an End Phase Reckless Greed is to "reactivate" your Draw Phase quicker, absolutely nothing wrong with that logic, especially in the early game or when stacking Reckless Greed. However, when there is a huge tempo shift, if you're winning, you should aim to get furthur ahead, and when you're losing, you jus want to open the board and push with two Graphas.

So by activating the Reckless Greed later, you're essentially working with one extra card, at the same time missing one extra Draw Phase. The thing behind it is this. YOU SHOULD NOT EVEN BE REACHING THAT DRAW PHASE. If you're ahead, Dark World should be able to keep the advantage, and if you're behind, well, you really gonna need anything you can get.

Not to mention, it'll allow you to stack any Reckless Greed you draw more efficiently.

Hope all y'all understand this. I hope Grapha will be pleased with my service to his army lololol

Lalalala