Sunday 7 October 2012

Some decks you should get to know

One of the biggest factors determining a good player and an average Joe is the knowledge of the game. I would go as far as to say many players have little or no knowledge of the game, simply because they don't bother.

After all, for many, Six Sam was a sacky deck that needs Gateway to win. Ofc that is total bullshit, Gateway plays are often high risk, high return, and most definately not worth the gamble when the Shi'en play is available.

What I mean is, to know how to fight the deck, you must know what the deck does. This would allow you to read baits and weigh the options with a clearer mind.

A good example would be baiting Bottomless or Warning with Venus. Most people fall for it, even though they can handle a Gachi but not some DOGSHIT called Hyperion. Don't get me wrong, sometimes there aren't any better options, and that's why Agents are so strong, they allow you to play right into their hand.

Anyway, the decks to get to know this format, IMO are Infernity, Mermail, Madolche and Karakuri. Wind-Up too I guess. You'd think that since Mermail is so strong people would bother to get to know the effects but NOOOOO, they just follow the label "balanced Inzecter" and play as though they fighting Zecter.

As for Infernity, they are much harder to understand, simply because of the amount of tech capabilities. It's actually a very simple concept, don't give them any chances, go all in, cos each Draw Phase is a chance to derp on you.

Madolche is prone to drawing total BULLSHIT and it shows. That's what drives me away from the deck, you draw crap and your opponent, if he bothered to learn about the deck, can tell immediately. Unless you drew Offering. That's bullshit too, but to your opponent.

Karakuri has been around for so long, and has a "high agression" label on it, and people thinking that they should save their Dark Hole and all that, well I heard you can't Dark Hole during your opponent's turn with 2x Burreido and Burei destroying your face. Also, bad hands show, so read them.

By no means is this a foolproof guide to how to counter the aforementioned. The only real way to learn about decks is not to play against them, whoever said that is bullshitting himself, but to play the decks themselves. Take a standard build, albeit netdecked, test it out, figure out the big plays, figure out the tech. I'm still trying to work out Wind-Up, but either my build isn't suited for the new format or drawing Shark alone is dumb.

1 comment:

  1. Good read! I like the tone of this article. A reality check once in awhile is needed. But, of course, nobody bothers on that.

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