Saturday 1 September 2012

Reckless Greed

Dark World is gonna be a competitor this format, whether we like it or not. Saying that they kill themselves is kinda dumb, if I put two of the same deck together in a playoff match, they are gonna kill themselves too. People jus make a fuss about Dark World cos they kill themselves with more "UMPH!"

I'm not gonna be talking about how to play the mirror, cos honestly, like any other mirror it's jus who draws better. Maybe you think there's some hidden skill in timing a Dealing or whatnot, Dark World wins with Grapha, whoever gets to keep their Grapha wins.

Anyway, Reckless Greed is a tech seen in Dark World since the release of the SD, and rightly so, considering the deck has about three million ways to draw outside of Draw Phase, Draw Phases aren't as important. Coupled with the potential plusing from stacking Reckless Greed, this card provides much needed consistency for the deck.

So the question now is more of, when do we activate the shit?

My theory for Reckless Greed is simple. If you can't stack them, it's a minus, so you'll want to force a minus out with stuff like MST first. Ofc with Night Shot around this is easier said than done, so if you are aware of your opponent running Night Shots, you may want to wait for another Reckless Greed to stack and force the minus.

That's all quite basic advantage calculations. I'm not gonna bother to do the math. Next, I'm gonna talk about using Reckless Greed when there is a strong tempo in one player's favour. In either cases, I believe you should use your Draw Phase, before activating Reckless Greed.

Why? Dark World is a deck that if given the right hand, can end games really fast. The logic of an End Phase Reckless Greed is to "reactivate" your Draw Phase quicker, absolutely nothing wrong with that logic, especially in the early game or when stacking Reckless Greed. However, when there is a huge tempo shift, if you're winning, you should aim to get furthur ahead, and when you're losing, you jus want to open the board and push with two Graphas.

So by activating the Reckless Greed later, you're essentially working with one extra card, at the same time missing one extra Draw Phase. The thing behind it is this. YOU SHOULD NOT EVEN BE REACHING THAT DRAW PHASE. If you're ahead, Dark World should be able to keep the advantage, and if you're behind, well, you really gonna need anything you can get.

Not to mention, it'll allow you to stack any Reckless Greed you draw more efficiently.

Hope all y'all understand this. I hope Grapha will be pleased with my service to his army lololol

Lalalala

4 comments:

  1. "The logic of an End Phase Reckless Greed is to "reactivate" your Draw Phase quicker, absolutely nothing wrong with that logic"

    Actually, there IS something wrong with that logic. It is always better to use it after the Draw Phase when not chaining Reckless Greed to MST/HeavyStorm/Whatever.

    Scenario 1 (End Phase Reckless Greed)
    Before Draw Phase 1: Draw 2
    Draw Phase 1: Skipped
    Draw Phase 2: Skipped
    Draw Phase 3: Draw 1
    Draw Phase 4: Draw 1

    You will get your 3rd card during Draw Phase 3, and the 4th during Draw Phase 4.

    Scenario 2 (Reckless Greed-ing after Draw Phase 1)
    Draw Phase 1: Draw 1
    Reckless Greed: Draw 2
    Draw Phase 2: Skipped
    Draw Phase 3: Skipped
    Draw Phase 4: Draw 1

    In this scenario, you get your 3rd card on the same turn as Draw Phase 1, which is faster than Scenario 1. Furthermore, both scenarios get their 4th card on Draw Phase 4. Only difference is that in Scenario 2, you get your 3rd card faster, which you will get high if it turns out to be another Reckless Greed lol.

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    1. Thanks for pointing that our senpai, mathematically, that is the case. My opinion is that with half the deck built to draw outside of Draw Phase, activating it at End Phase is more beneficial in the early game as it allows you to keep the tempo of the game, as well as give more direction as to how aggressive you may want to go. After all, it isn't rare to see Dark World overcommit and lose the card they bounce for Grapha. This becomes especially important without a Draw Phase, as you may not have the stuff to fuel the Gates or Dealings. So in the early stages when the end is not so clear, having the Draw Phase return earlier may not be a bad thing. Even if it means pushing one card back.

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    2. It really doesn't make a difference having the Draw Phase return earlier as the card you drew would've been drawn earlier when using Reckless Greed after the Draw Phase, as I've pointed it out. Any logic of "having the Draw Phase return earlier" is actually a mere illusion as the player would've drawn the card already. As I've pointed it out, the only differences in the two scenarios is when the player will draw the card, in which Scenario 2 will ALWAYS thin the deck faster.

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    3. Let's say you are having a consistent 1 draw per turn under Reckless Greed without stacks. If you don't have the Dark World monster to bounce for Grapha, it will psychologically be better the have the Draw Phase back. I admit that the math favours your opinion, but I think that the extra card in early game circumstances could really lead to overextension, especially to new users of Reckless Greed not used to dropping their Draw Phase.

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