Met a foreign TCG player today and realised how lucky we are to be playing in the OCG, the game is not so money based and we have less to worry about such as the threat of Tour Guide and Tengus durh. Card Car D and Zenmaines, stuff that some of them struggle to get, are also easily available to us.
Anyway, appreciate the OCG, not everyone is as lucky to own a Gold Zenmaine for like 1/20 of the price of a Secret one.
That said, more craps from the upcoming SD23 has made me more excited and almost certain to play it after release.
Dragon Rider is a good card that combos well with Sniper. However it is slightly harder to trigger its recruiter effect as not many things can force it into Grave, the only ones I can think of off the bat are Brio and Gungnir. Though allowing Sniper to attack directly is good enough as it can transition into a Rank 3 or 4 play easily.
Roar of the Sea Dragon makes Treeborn Frog obselete in the deck. I initially wanted a Swap Frog engine in it with Veilers, but looking at it now that seems totally unecessary. Will have to wait and see though, won't be easy feeding 3 mobs in anyway. Could prove cloggy.
The new Mermail archetype is a fucking rip off off Bermuda Triangle, seriously, mermaids that are good? This will get a whole bunch of skillless noobs into the game who just wanna look at boobs. I mean, I like the design of the archetype but the ART!!! Why can't we have something more macho, more masculine, mermaids? I'm not sexist or anything, jus don't like the idea they are jumping on the Bushiroad bandwagon and now we gonna have otakus running some of the best design Konami has made in a long while.
All that out of the way, the WATER archetype does look to be semi competitve, and could be able to fight for a berth in Tier 1. I believe that DARK has been given too much support and LIGHT has Lightlord and FIRE has Laval, so potentially the huge boost will push WATER decks in general to actually have a Tier. Still in desperate need of testing though. Anyone saying Poseidra is bad though is mad. Or noob. Or both.
Thursday, 17 May 2012
Tuesday, 15 May 2012
Updated
Long overdue update on the blog has been done, I've added many more blogs to the blog list, please do check out Putra Noob YGO cos is Putra and Keith's blog as well.
I have decided to implement the comment moderation to stop haters from hating, does not mean if you disagree with what I say it won't be approved but if you choose to talk garbage LOL joke's on you. Many other blogs are doing this anyway so I don't see why not.
Also, planning to create a Twitter account in the near future. Don't know why could be cause all the girls in my class tell me to.
As for the WCQ analysis shit that everyone else is doing, Inzecter damnit, jus play them and win.
Sunday, 13 May 2012
Exposing the cheat
http://sg-ygo.userboard.net/t9617-tournament-on-13-may-sunday
It's also heartening to hear a Singapore judge say he doesn't give two fucks about people cheating as long as he can catch them.
Call me a hypocrite with my ASK THE JUDGE post, I hav caught two cheaters whilst judging without being informed by the players. While we don't have to do anything if nothing is being put forward, judges should not have a "cheating is fine as long as we can catch them" attitude. EDIT: Though I firmly believe most of the judges in Singapore aren't like that.
I don't give a rat's ass that I lost, cos I know I won. I'm ticked off because of the "oh he cheat, you never say anything" treatment I'm receiving. That's not even the point. I've done what I meant to do and now the everyone who reads the forum will know that Sam Kee is a cheat.
Pfft, and I thought cheating was only done by kids at Yew Tee who still lose regardless. Maybe Sam shared the World Champ title with Ogawa.
It's also heartening to hear a Singapore judge say he doesn't give two fucks about people cheating as long as he can catch them.
Call me a hypocrite with my ASK THE JUDGE post, I hav caught two cheaters whilst judging without being informed by the players. While we don't have to do anything if nothing is being put forward, judges should not have a "cheating is fine as long as we can catch them" attitude. EDIT: Though I firmly believe most of the judges in Singapore aren't like that.
I don't give a rat's ass that I lost, cos I know I won. I'm ticked off because of the "oh he cheat, you never say anything" treatment I'm receiving. That's not even the point. I've done what I meant to do and now the everyone who reads the forum will know that Sam Kee is a cheat.
Pfft, and I thought cheating was only done by kids at Yew Tee who still lose regardless. Maybe Sam shared the World Champ title with Ogawa.
Marymount Tourney Report (13/5/12)
Deck used : Ascestism Six Samurai
Number of participants : 22
Format : 4 round cut Top 8
Round 1 vs Ernest (Hiero) XOX
Game 1 - Alot of of back and forth stalling at the start but the moment he Solemn one of my disruption cards (can't remember what) I got a Dragon field vommited on me. Made a mistake setting the Kageki making his Tfeni live. Pretty fucked after that. Earlier on I had tried to Yaichi the Solemn but got Veiler WTF.
Game 2 - Got some decent control board up and won. Gateway and Volca had to put in some work after I misread his Trago as Gorz.
Game 3 - He Pot for MST, set two end.
I MST the MST, got United Gateway, got Torrential-ed which I expected, drew shit with the United (RotA plus Kageki) and ended with no backrow. He has OTK next turn.
Round 2 vs Clarence (HERO Beat)
XOO
Game 1 - Forced Solemn with Storm, he procedes to Torrential my Kageki Yaichi, and I got beat by an Alius after that.
Game 2 - Can't remember.
Game 3 - He obviously opened with crap, and after taking a hit summons Alius with one backrow, I Night Shot it, turns out to be Poly, and Puppet Plant-ed him. LOL.
Round 3 vs Baha (Arrive HERO)
Game 1 - He drew crap, apparently alot of monsters, I Warning the HERO Arrive, he set two end, I MST one next turn Yaichi the other. He's a 4000 so just hit with GM and powered up Kizan.
Game 2 - He opens less crappy and makes an Excalibur a turn after potting Miracle. I had a Puppet Plant but no way to get rid of whatever I took and he proceeds to skim through my backrow of Compulse and BTH, before flying out with a Shining.
Game 3 - I open okok, and so does he, but I manage to make a Beast on turn 3 and he summons Airman, which got Warning, then he set all E-Call and I was about to negate when he was like WTF and show me all Spell. LOL.
Round 4 vs Sam (Tour Guide Inzecter)
XOX
Game 1 - He takes this quite easily as I can't establish any sort of control.
Game 2 - I open with some god like Shi'en Enishi D.D Crow Crack into D.D bullshit which equals Inzecters die.
Game 3 - Some voodoo allows him to equip Gruf after I Transmigrate the Hornet and I got herped on and lose.
Congrats to Wesley and Pohseng for Top 8, and Wesley for taking the whole thing with his Inzecters. Actually I only care cos me Pohseng and YingJun got free dinner after he won LOL.
Epic moment when Sam realised his deck no more Inzecter as he tried to Gruf out a Volca with his Damsel. LOOOOOOL!
I paid $12 for a $14 steak, that's not such a bad loss. Puppet Plant is good, true story.
Number of participants : 22
Format : 4 round cut Top 8
Round 1 vs Ernest (Hiero) XOX
Game 1 - Alot of of back and forth stalling at the start but the moment he Solemn one of my disruption cards (can't remember what) I got a Dragon field vommited on me. Made a mistake setting the Kageki making his Tfeni live. Pretty fucked after that. Earlier on I had tried to Yaichi the Solemn but got Veiler WTF.
Game 2 - Got some decent control board up and won. Gateway and Volca had to put in some work after I misread his Trago as Gorz.
Game 3 - He Pot for MST, set two end.
I MST the MST, got United Gateway, got Torrential-ed which I expected, drew shit with the United (RotA plus Kageki) and ended with no backrow. He has OTK next turn.
Round 2 vs Clarence (HERO Beat)
XOO
Game 1 - Forced Solemn with Storm, he procedes to Torrential my Kageki Yaichi, and I got beat by an Alius after that.
Game 2 - Can't remember.
Game 3 - He obviously opened with crap, and after taking a hit summons Alius with one backrow, I Night Shot it, turns out to be Poly, and Puppet Plant-ed him. LOL.
Round 3 vs Baha (Arrive HERO)
Game 1 - He drew crap, apparently alot of monsters, I Warning the HERO Arrive, he set two end, I MST one next turn Yaichi the other. He's a 4000 so just hit with GM and powered up Kizan.
Game 2 - He opens less crappy and makes an Excalibur a turn after potting Miracle. I had a Puppet Plant but no way to get rid of whatever I took and he proceeds to skim through my backrow of Compulse and BTH, before flying out with a Shining.
Game 3 - I open okok, and so does he, but I manage to make a Beast on turn 3 and he summons Airman, which got Warning, then he set all E-Call and I was about to negate when he was like WTF and show me all Spell. LOL.
Round 4 vs Sam (Tour Guide Inzecter)
XOX
Game 1 - He takes this quite easily as I can't establish any sort of control.
Game 2 - I open with some god like Shi'en Enishi D.D Crow Crack into D.D bullshit which equals Inzecters die.
Game 3 - Some voodoo allows him to equip Gruf after I Transmigrate the Hornet and I got herped on and lose.
Congrats to Wesley and Pohseng for Top 8, and Wesley for taking the whole thing with his Inzecters. Actually I only care cos me Pohseng and YingJun got free dinner after he won LOL.
Epic moment when Sam realised his deck no more Inzecter as he tried to Gruf out a Volca with his Damsel. LOOOOOOL!
I paid $12 for a $14 steak, that's not such a bad loss. Puppet Plant is good, true story.
Thursday, 10 May 2012
Over/Undercommitting Part 2 & DE01/02
While overcommitting is commonly heard, undercommitting is has a much lower profile than its counterpart. It is equally dangerous, as most players can tell if they have overcommitted, but rarely know if they undercommitted without finding out their opponent's set cards.
Furthurmore, with farming cards like Card Car D now, and OTK boards from both Hiero and Zecter easy to come by, giving your opponent one turn to live could be devastating.
The player going second tends to undercommit against a heavy backrow when faced without removal. While this is good, often the player finds himself not willing to commit to plays that can be stopped by multiple cards. As this carries on in the game, the player will eventually end up losing whilst doing nothing.
Not going into a heavy backrow without removal is common sense. However, this usually means you opened an extemsly agressive hand. In that way, you could invest a couple of turns tops to pull that Storm, after that, just commit. For the simple logic that if you don't, you're going to lose anyway.
Another time undercommitting is seen, is when the OTK board presents itself, against a deck like Hiero or Zecter and their backrow is a couple of cards, and their first Torrential is in, you should jus go for it. Even if there is a Torrential, the Hiero guy would hav jus killed you anyway, and the Zecter guy wouldn't lose much if he Torrential-ed after coming out a Damsel Centipede.
Lastly, when opening with a backrow hand in decks like Rabbit, jus set them all. Even if you get Stormed only two cards, you effectively lost two cards and a turn, putting you in a severe deficeit anyway. Setting 5 when your opponent knows what you are playing will show them that you are confident the backrow will stay. And they'll all be wary of Starlight Road.
And DE01/02 is out!!
For a box of only 12 boosters there are 6 foils that's a damn high ratio! I've opened more foils there than I have in my life. Anyway some cool foils in there:
Grandmaster of the Six Samurai
D-HERO Bloo-D
Dark Armed Dragon
Super Polymerisation
Future Fusion
E-HERO Neos Alius
And with many foils and reprints like RARE Dark Mirrors and Electric Viruses I think it's kinda cool.
Furthurmore, with farming cards like Card Car D now, and OTK boards from both Hiero and Zecter easy to come by, giving your opponent one turn to live could be devastating.
The player going second tends to undercommit against a heavy backrow when faced without removal. While this is good, often the player finds himself not willing to commit to plays that can be stopped by multiple cards. As this carries on in the game, the player will eventually end up losing whilst doing nothing.
Not going into a heavy backrow without removal is common sense. However, this usually means you opened an extemsly agressive hand. In that way, you could invest a couple of turns tops to pull that Storm, after that, just commit. For the simple logic that if you don't, you're going to lose anyway.
Another time undercommitting is seen, is when the OTK board presents itself, against a deck like Hiero or Zecter and their backrow is a couple of cards, and their first Torrential is in, you should jus go for it. Even if there is a Torrential, the Hiero guy would hav jus killed you anyway, and the Zecter guy wouldn't lose much if he Torrential-ed after coming out a Damsel Centipede.
Lastly, when opening with a backrow hand in decks like Rabbit, jus set them all. Even if you get Stormed only two cards, you effectively lost two cards and a turn, putting you in a severe deficeit anyway. Setting 5 when your opponent knows what you are playing will show them that you are confident the backrow will stay. And they'll all be wary of Starlight Road.
And DE01/02 is out!!
For a box of only 12 boosters there are 6 foils that's a damn high ratio! I've opened more foils there than I have in my life. Anyway some cool foils in there:
Grandmaster of the Six Samurai
D-HERO Bloo-D
Dark Armed Dragon
Super Polymerisation
Future Fusion
E-HERO Neos Alius
And with many foils and reprints like RARE Dark Mirrors and Electric Viruses I think it's kinda cool.
Tuesday, 8 May 2012
Over/Undercommitting Part 1
Very often we see players, both good and bad, losing games due to overcommitting and undercommitting. Every single one of us is guilty of this some time or the other.
Overcommiting is common amongst the newer players, few of them understand card advantage. However, amongst the experienced ones, cases of overcommitting have looked much more drastic, to the extent that they lose their whole hand. I have been guilty of losing to pro Storms often due to my tendency to set every that can be set. Others have went on to try to OTK, only to meet a Torrential after exhausting all their resources.
To prevent overcommitting, there are some measures that can be taken. First and foremost, BLAME THE DECK. No joke, it could be because the deck lacks protection from mass clearance such as Storm or Dark Hole. Well after doing that blame yourself for not putting it in LOL.
The second thing requires alot of practice and natural sharpness. BE AWARE. Know everything that can stop you. This includes the typical Compulse and Book of Moon (especially after Trap Stun) and also the techs of Mirror Force, Demon's Chain, Raigeki Break etc. After doing so, measure the odds of the possibility of one of these occuring, based on your opponent's previous plays and body language.
Lastly, although this is abit cheating, remember what your opponent's foils are. In theory, it's not your fault that your opponent chose to tell you what foils he had, it's not as if you can tell yourself you dunno if they foil or not. This will help predict big cards like Solemn Judgment and Bottomless Trap Hole.
Last but not least, ensure when going for these big ballsy plays that they will kill and not leave him with 100LP. No use everything pass to get murdered by a Dark Hole. Bad math have caused many a player to lose games totally in their control.
That's it for overcommitting, next time will be on undercommiting and WCQ.
Overcommiting is common amongst the newer players, few of them understand card advantage. However, amongst the experienced ones, cases of overcommitting have looked much more drastic, to the extent that they lose their whole hand. I have been guilty of losing to pro Storms often due to my tendency to set every that can be set. Others have went on to try to OTK, only to meet a Torrential after exhausting all their resources.
To prevent overcommitting, there are some measures that can be taken. First and foremost, BLAME THE DECK. No joke, it could be because the deck lacks protection from mass clearance such as Storm or Dark Hole. Well after doing that blame yourself for not putting it in LOL.
The second thing requires alot of practice and natural sharpness. BE AWARE. Know everything that can stop you. This includes the typical Compulse and Book of Moon (especially after Trap Stun) and also the techs of Mirror Force, Demon's Chain, Raigeki Break etc. After doing so, measure the odds of the possibility of one of these occuring, based on your opponent's previous plays and body language.
Lastly, although this is abit cheating, remember what your opponent's foils are. In theory, it's not your fault that your opponent chose to tell you what foils he had, it's not as if you can tell yourself you dunno if they foil or not. This will help predict big cards like Solemn Judgment and Bottomless Trap Hole.
Last but not least, ensure when going for these big ballsy plays that they will kill and not leave him with 100LP. No use everything pass to get murdered by a Dark Hole. Bad math have caused many a player to lose games totally in their control.
That's it for overcommitting, next time will be on undercommiting and WCQ.
Thursday, 3 May 2012
Gadgets
There has never been a better time to play Gadget. They are affordable, basic in concept and reward skill in both deck build (aggro or control) and timing your traps and pushes well.
Geargianto X has really proven its worth quickly, adding so much advantage to the deck you'll be hard pressed not to use it. Really it has been this solo card that has allowed Gadget to climb the ranks to a pseudo Tier 1 status now.
After that surprise win by the Gadget deck in a big player tournament, many players have taken a sudden interest in Gadgets. Personally, I prefer the 3rd place build myself, but there is a reason why the guy won 1st, and that is the deck's aggression, simply put, it could pull off one turn big plays like Hiero WITH FEWER CARDS, whilst not totally resigned to Car farming and waiting when they can't. Inzecters also usually don't respond well to bug damage dropped on them, and considering they plus all the way, the Hornet plays won't make them lose that much.
There's still one thing I don't like about the decklists though, it's all those Thunder Breaks, even with all the advantage, Gadgets are still -1 off Break, unlike Inzecter and sometimes Hiero, unless you throwing Fortress, which is kinda a loss too.
The best part of the deck IMO though, is being able to run 3 Compulse, and anyone not doing so should start. Compulse too gay.
While all this cool, I'm not gonna be running Gadgets, cos I sold most of my stuff lol wth. Damn.
Geargianto X has really proven its worth quickly, adding so much advantage to the deck you'll be hard pressed not to use it. Really it has been this solo card that has allowed Gadget to climb the ranks to a pseudo Tier 1 status now.
After that surprise win by the Gadget deck in a big player tournament, many players have taken a sudden interest in Gadgets. Personally, I prefer the 3rd place build myself, but there is a reason why the guy won 1st, and that is the deck's aggression, simply put, it could pull off one turn big plays like Hiero WITH FEWER CARDS, whilst not totally resigned to Car farming and waiting when they can't. Inzecters also usually don't respond well to bug damage dropped on them, and considering they plus all the way, the Hornet plays won't make them lose that much.
There's still one thing I don't like about the decklists though, it's all those Thunder Breaks, even with all the advantage, Gadgets are still -1 off Break, unlike Inzecter and sometimes Hiero, unless you throwing Fortress, which is kinda a loss too.
The best part of the deck IMO though, is being able to run 3 Compulse, and anyone not doing so should start. Compulse too gay.
While all this cool, I'm not gonna be running Gadgets, cos I sold most of my stuff lol wth. Damn.
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