Tuesday 8 May 2012

Over/Undercommitting Part 1

Very often we see players, both good and bad, losing games due to overcommitting and undercommitting. Every single one of us is guilty of this some time or the other.

Overcommiting is common amongst the newer players, few of them understand card advantage. However, amongst the experienced ones, cases of overcommitting have looked much more drastic, to the extent that they lose their whole hand. I have been guilty of losing to pro Storms often due to my tendency to set every that can be set. Others have went on to try to OTK, only to meet a Torrential after exhausting all their resources.

To prevent overcommitting, there are some measures that can be taken. First and foremost, BLAME THE DECK. No joke, it could be because the deck lacks protection from mass clearance such as Storm or Dark Hole. Well after doing that blame yourself for not putting it in LOL.

The second thing requires alot of practice and natural sharpness. BE AWARE. Know everything that can stop you. This includes the typical Compulse and Book of Moon (especially after Trap Stun) and also the techs of Mirror Force, Demon's Chain, Raigeki Break etc. After doing so, measure the odds of the possibility of one of these occuring, based on your opponent's previous plays and body language.

Lastly, although this is abit cheating, remember what your opponent's foils are. In theory, it's not your fault that your opponent chose to tell you what foils he had, it's not as if you can tell yourself you dunno if they foil or not. This will help predict big cards like Solemn Judgment and Bottomless Trap Hole.

Last but not least, ensure when going for these big ballsy plays that they will kill and not leave him with 100LP. No use everything pass to get murdered by a Dark Hole. Bad math have caused many a player to lose games totally in their control.

That's it for overcommitting, next time will be on undercommiting and WCQ.

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