Thursday 23 February 2012

Maindecking Chain D

Towards the end of the format that is now coming to a close, we saw a sudden trend of Chain Disappearance being Mained. A list of decks that Chain D works against are:
1. Inzecter
2. Wind-Up
3. Rabbit Ragia
4. Junk Doppel
5. Six Samurai
6. TGAA

And decks in the meta that Chain Disappearance does shit against:
1. HERO Beat
2. Dark World
3. Machina Gadget
4. Offering Gadget
5. WWBF

Which reminds me, of my metagame predictions, I forgot about HERO Beat! I'll rank it 2nd behind Inzecter LOL.

Now, as we enter this format, the predominant deck we are expecting are Inzecter and HERO Beat, with Rabbit Ragia coming in a close 3rd.

So should we continue to Main Chain D?

In my opinion, the answer is YES.

Even with the increasing number of HERO Beat decks, Chain D will still be effective due to the new tech that hav begun to use.
BUBBLEMAN!!

Furthurmore, against opponent's who do not use 3 copies of Bubbleman, Chain D allows you to look at their hand!!! This would, in a way, make up for the loss of Dustshoot.

It also helps to totally destroy the Inzecter engine should you be able to hit the Damsel or the Hornet. Though this does not guarantee victory given the number of floaters the deck has, as well as easy access to Leviair, it should allow you to commit to the board with less fear of being herp derped over and blown up.

Against Rabbit decks, this would effectively shut down their main engine, almost totally here in the OCG, as without Tour Guide, Rabbit unable to produce a Leviair. They still however, have access to Guaiba, so this will not kill the entire deck. Furthurmore, some builds Main Return from a Different Dimension, so you could be in for a Ragia, Hope party. Yes I know Rabbit's effect is once per turn.

Following my meta list, Lightlord is 4th, and the potential to hit that crucial 4th name of Ryko could prove to be the game changer, although a Necro Gardna hit would be equally good.

Dark World is almost completely unaffected by Chain D though, so prepare to side them out LOL.

Six Sams have 2-3 valid targets for Chain D, which could either totally hinder their Synchro ability, or slow them down significantly.

All this said, Chain D is a torrid topdeck, but only has full potential in the early game. Hence, it should only be mained in decks that like to end the game fast. Personally, I am maining 2 Chain D in my Six Sams, as I prefer them to Torrential. It also works wonders in the mirror, if I Chain D my own Kagemusha. Muahahaahha.....

Decks that I believe should Main Chain D are:
1. Machina Gadget
2. Rabbit Ragia
3. Six Samurai

So if you are playing these decks, consider the option of Chain D, as Chain D is an engine killer, and if you kill the engine, that's half the battle won.

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