Wednesday, 8 February 2012

YCS somewhere in Mexico 1st place decklist and review

I FOUND IT!!! It's on YouTube.

3x Kagemusha of the Six Samurai
3x True Six Samurai - Kizan
3x Maxx "C"
2x Honourable Retiree of the Six Samurai
2x True Six Samurai - Kageki
2x Grandmaster of the Six Samurai
1x True Six Samurai - Enishi
1x Herald of the Six Samurai
1x Effect Veiler
3x Ascestism of the Six Samurai
3x Six Samurai United
3x Shien's Dojo
1x Gateway of the Six
1x Reinforcement of the Army
1x Shien's Smoke Signal
1x Heavy Storm
1x Book of Moon
1x Monster Reborn
2x Demon Chain
2x Solemn Warning
1x Solemn Judgment
1x Double Edged Sword Technique
1x Trap Dustshoot

1x True Six Samurai - Shi'en
1x Brionac, Dragon of the Ice Boundary
1x Trishula, Dragon of the Ice Boundary
1x A.O.J Decisive Arms
1x Black Rose Dragon ( I think.... )
1x Naturia Landoise
1x Naturia Beast
1x Naturia Balkion
1x A.O.J Catastor
1x Orient Dragon
1x Empty Space Sea Serpant Leviair
1x Mainspring Mine Zenmaines
1x Inverz Roach
1x No.39 Aspiring Emperor Hope
1x Chimeratech Fortress Dragon

2x Cyber Dragon
2x Puppet Plant
2x Mystical Space Typhoon
3x Rivalry of Warlords
2x Bottomless Trap Hole
2x Dimensional Prison
2x Shadow Imprisoning Mirror

Right, now some thoughts on the deck.

Comparatively, this deck looks to counter the Wind-Up deck with the maining of 3 Maxx "C" and the Veiler, coupled with sided Rivalry. This effectively locks down the loop if it can be established early on. The Veiler is also useful in the Inzecter match up.

I don't really see the point of triple Dojo, personally I would hav dropped one in favour of another Double Edged. Six Samurai are notorious for hiding behind a Shi'en and mass backrow, Oscar's build has used this to his advantage, by reducing the trap count, he can still inflict the psychological barrier of OMG Shi'en with 5 backrow, when all of them could be Dojos. That said, I would rather have a set DEST than a set Dojo anyday.

Low trap count as mentioned earlier, and a key showing in the difference in priority rulings in OCG and TCG. The Bottomless were dropped to the sideboard in favour of those extra deck thining spells, aka Dojo, United. This also allows the Maxx "C"s to reach these traps more quickly hence still be effective despite their low numbers.

Dropping of Magatama was a brave move and rightly so, little destruction can be found in the Wind-Up matchup and Magatama only pulls away one Hornet shoot against Inzecters. (EDIT: Thanks for pointing out, Magatama cannot negate Hornet's activation as it is an equip spell.) Still, I think that he should hav left at least one in the Side, seeing that he could hav faced Rabbit decks, of which Magatama is extremely useful against.

I'm really not a fan of Decisive Arms in Six Samurai as well as Landoise. However, Landoise is extremely powerful against Wind-Ups and considering such a high spell count, against Inzecter and Rabbit too, despite any sort of revivial they may play. Also, the Extra shows us how
many of our bread and butter Exceeds haven't been released in the TCG, such as No.16 Ruler of Colour - Shock Ruler, No.30 Acid Golem of Destruction and ofc Lavalval Chain. All these were instead replaced with Chimeratech and Orient Dragon, considered luxury extra deck choices in OCG.

Moving on to the side. I strongly disagree with siding 2 Puppet Plants and 2 Cyber Dragons. Both could end up being totally useless, especially the Puppet Plants, both are dependent on their opponent's plays and can be played around. I would also have prefered to have sided a pair of Eaters, the only real sides against the Rabbit match up are MST, Bottomless and Dimensional Prison, all of which are cards that simply did not make it to the main.

All in all, the deck was not built to run like your average Six Samurai deck of Shi'en plus backrow. It was built to react to the opponent's key game winning plays, especially for Wind-Ups and Plant Synchro. Against Inzecter the deck would hav a difficult game 1 and I actually hav no idea how he won the Rabbit player in the finals. Game 1 would hav been hard too.

But he did it, so props to Oscar for doing Six Samurai proud. Personally I think this build is not suited for the OCG side even if we hav access to every card in the main and side, mainly because with priority rulings there are simply better things we can run, especially Bottomless.

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