I call this the 'counter the Brain Drain' list, that's basically what needs to be done to the format.
Forbidden
Sangan
Logically, if I intend to bring back Trunade, I hav to get rid of the best CotH target. That aside, great floater, potential game changer with the speed it gives with Tour Guide. Tour Guide is imba, this is one of the causes, get rifd of it, see how it goes.
Monster Reborn
Most bullshit card of the format, everyone loves it, everyone hates it, everyone knows somewhere in their hearts it should be banned. Unless..... You don't hav a heart.... LOL random!
Mind Control
Something that could allow for a total board flip or reset, what IS the difference with this and any other of those banned 'take control' cards anyway? It has no cost? Lol?
Card Destruction & Gateway of the Six
These two come tgt as I realised that they are essentially the same. Card D can't go off without DW mobs, Gateway can't go off without SS mobs. If you ban one you should ban the other.
Future Fusion
Like I mentioned, this card isn't the main culprit, but who are we kidding, Konami's never gonna hit a SD cover card.
Brionac, Dragon of the Ice Boundary
Not to kill Synchros, this should hav been done a long time ago. Too much bullshit happening with this.
Limited
Inzecter Damsel
They know that they HAVE to hit Inzecter, so they'll aim first and foremost for the OTK enabler, giving the deck as much playablilty as possible without being 'imbalanced' to those naggy prats who never touched the deck.
E - Emergency Call & Miracle Fusion
Cos fuck HERO Beat that's why, the deck has been around for too long without a hit to jus make a preemptive one. In theory this would cripple all varients, will wait so MAYBE Miracle to 2.
Giant Trunade
Trust me, with this back in the game, games will be fun, because the power card that you lose to requires your opponent to HAVE SOMETHING, unlike Reborn or Storm. Let's not kid ourselves that Storm is easier to negate. We all negate it with Solemn anyway.
Mystical Space Typhoon
Should never have went to 3. Unfair card all around to backrow relient decks. Brainless inclusion to both Main and Side. STOP THE BRAIN DRAIN.
Royal Oppression
In Exceed spamming era, I think Oppression is great, causes players to play around it and more importantly, force those not so bright opponents to pay themsleves to death, which is not unheard of.
Ultimate Offering
Well, I decided that one Offering is ok.... But it doesn't STOP THE BRAIN DRAIN. It will essentially function as the Gateway of the deck though, Goldfish still giving it a legit engine.
Evolkaiser Ragia
Ragia is the problem, there is no dodging that. No one would be conplaining if Rabbits made Hopes or Pearls. Evols don't do shit anyway, so hitting it to 1 doesn't hurt them.
Mainspring Carrier Zenmaighty
Hunter is balanced, limit this mofo, and we'll see how many Hunters stay in the deck.
Semi Limited
Rescue Rabbit
Don't limit Rabbit, cos limiting Ragia will STOP THE BRAIN DRAIN of Dino Rabbit. Rabbit has a lot of potential, though they may not be as good, Rabbit in the meta will make people THINK, something that is sorely lacking. Semi it as a preemptive move, becos if we have another brain drain moment with this furry guy, well, it won't be as bad.
The Agent of Mystery - Earth
I hate Agents, and I want them back in the meta so I can kill them. Other than the fact that, actually they will require skill to play now.
Book of Moon
We've waited long enough for this.
Rekindling and Sweltering Laval Foolish Burial
Cos they are off the meta anyway, semi should be enough.
Unlimited
Anything that can be unlimited is anything I don't care about. Bar Book of Moon.
Stuff that should but won't
BF - Kulat the Moon Shadow - Semi
It's Konami, you got your Book of Moon back, don't expect too much.
Solar Recharge - Limit
Trust me, the Future Fusion hit does NOTHING to the winrate of Chaos Dragons.
Pot of Duality - Limit
BRAIN DRAIN
Compulsory Evacuation Device - Limit
While it may take awhile, in fact probably not until March, Compulse is in fact, a brain drain card. As was Thunder Break, but we are seeing a shift more toward Compulse right now, who knows? Maybe a new brain drain card will replace it in 3 months? If it doesn't Compulse has to go.
Goyo Guardian - Limit
With Brio likely to go, we need a solid Level 6, and I don't think Konami wanna give us a new one. Still, Goyo is too strong for the game IMO.
Ok ya that's about it lazy think..... FIGHT THE BRAIN DRAIN!!!
Lalalala
Friday, 27 July 2012
Monday, 23 July 2012
Compulse is limit worthy
I dunno why trolls can't seem to understand that Spiral Gate essentially has the same effect as Compulse.
Anyway, anyone which is not in denial will know that Compulse is splashed everywhere it can and is a good, maybe not the best, removal card.
So it deserves to get limited.
And Yoong Kang, let's play a children's card game that you think you can beat me at! Kettou da!
That is all.
Lalalala
Anyway, anyone which is not in denial will know that Compulse is splashed everywhere it can and is a good, maybe not the best, removal card.
So it deserves to get limited.
And Yoong Kang, let's play a children's card game that you think you can beat me at! Kettou da!
That is all.
Lalalala
Saturday, 21 July 2012
Banlist predictions already?!
Forbidden
Sangan
Monster Reborn
Mind Control
Future Fusion
Ultimate Offering
Brionac, Dragon of the Ice Boundary
Limited
Inzecter Damsel
Rescue Rabbit
E - Emergency Call
Giant Trunade
Mystical Space Typhoon
Compulsory Evacuation Device
Royal Oppression
Mainspring Carrier Zenmaighty
Semi - Limited
The Agent of Mystery - Earth
Solar Recharge
Book of Moon
Ya this is just a rough draft I made, guess I have alot of explaining to do.
Not today lalalallala.
Sangan
Monster Reborn
Mind Control
Future Fusion
Ultimate Offering
Brionac, Dragon of the Ice Boundary
Limited
Inzecter Damsel
Rescue Rabbit
E - Emergency Call
Giant Trunade
Mystical Space Typhoon
Compulsory Evacuation Device
Royal Oppression
Mainspring Carrier Zenmaighty
Semi - Limited
The Agent of Mystery - Earth
Solar Recharge
Book of Moon
Ya this is just a rough draft I made, guess I have alot of explaining to do.
Not today lalalallala.
Wednesday, 18 July 2012
Banlist Talk - Gadgets
With the introduction of Geargianto X into the game, as well as good generic Rank 4 Exceeds, Gadgets have propelled themselves back into the meta with both hyper agressive and slow control playstyles. Consistent advantage flow coupled with the stupid card called Offering has given Gadget near free reign in this format of little summon negation bar Warning.
So powerful is the deck that Offering Machina Gadget a.k.a OMG managed several showings in the top of Japan's nationals, and it's agressivness did well to combat the set up plays of other meta decks. Taking advantage of the need to farm for most of them, OMG was able to press a ton of damage on the board, whilst mantaining advantage at the same time.
While the control playstyle of the deck has had less success, it is also a solid deck that took a hard hit as their key removal cards such as D.Prison and Smashing Ground have lost potentcy over time. Nonetheless, the deck is still more than capable of controlling any meta deck, and can tech into almost any anti-meta card.
As a whole, Gadget cards are balanced, Geargianto X is balanced and so are the Exceeds they go into. What isn't balanced is Offering as well as Limit Break, which simply gives them too much OTK potential as they are both near impossible to stop cards despite being easy to read.
Final verdict: The success of OMG will spell it's doom, Offering to be banned. Simply ridiculous.
So powerful is the deck that Offering Machina Gadget a.k.a OMG managed several showings in the top of Japan's nationals, and it's agressivness did well to combat the set up plays of other meta decks. Taking advantage of the need to farm for most of them, OMG was able to press a ton of damage on the board, whilst mantaining advantage at the same time.
While the control playstyle of the deck has had less success, it is also a solid deck that took a hard hit as their key removal cards such as D.Prison and Smashing Ground have lost potentcy over time. Nonetheless, the deck is still more than capable of controlling any meta deck, and can tech into almost any anti-meta card.
As a whole, Gadget cards are balanced, Geargianto X is balanced and so are the Exceeds they go into. What isn't balanced is Offering as well as Limit Break, which simply gives them too much OTK potential as they are both near impossible to stop cards despite being easy to read.
Final verdict: The success of OMG will spell it's doom, Offering to be banned. Simply ridiculous.
Monday, 16 July 2012
Banlist Talk - HEROes
The #1 choice for players in Singapore, probably #2 from all the showings in Shriek, the age old HERO deck has been the deck of choice in the OCG for people who jus do not want to play Inzecter. So balanced is the deck that despite being around since Gemini Spark, it never got directly hit by the banlist.
For the typical HERO Beat varients, the deck focuses so much more and the build than the play that it really shows the player's fundamentals in the game, which is control and beatdown. I really can't find a fault in the deck that would cause it to be "broken" per say, which would explain why they have been around without taking a hit.
The same can be said for the "Arrive HERO" which tests the fundamentals of timing the attack properly due to the 'OTK or die' nature of the deck. There really isn't anything horrendously overpowered or something that makes people go "this card is the reason they win, take it out". It's jus a bunch of cards that have good synergy plus backrow removal.
Pretty much, HERO is not expected to come of untouched this time around, the problem is where, and many are calling E-Call. Well, that's the easiest option that makes sense, considering Konami likes hitting toolbox cards to lower consistency, though I'm pretty sure losing two E-Calls won't do shit to their performance.
Final verdict: One of the big three candidates, E-Call, Super Poly or Miracle Fusion to be limited.
For the typical HERO Beat varients, the deck focuses so much more and the build than the play that it really shows the player's fundamentals in the game, which is control and beatdown. I really can't find a fault in the deck that would cause it to be "broken" per say, which would explain why they have been around without taking a hit.
The same can be said for the "Arrive HERO" which tests the fundamentals of timing the attack properly due to the 'OTK or die' nature of the deck. There really isn't anything horrendously overpowered or something that makes people go "this card is the reason they win, take it out". It's jus a bunch of cards that have good synergy plus backrow removal.
Pretty much, HERO is not expected to come of untouched this time around, the problem is where, and many are calling E-Call. Well, that's the easiest option that makes sense, considering Konami likes hitting toolbox cards to lower consistency, though I'm pretty sure losing two E-Calls won't do shit to their performance.
Final verdict: One of the big three candidates, E-Call, Super Poly or Miracle Fusion to be limited.
Sunday, 15 July 2012
Banlist Talk - Laval
Although the deck has seen alot less play in the second half of the format, the only exsisting Tier 1 Synchro deck does not spell well for the "BAN ALL THE SYNCHRO DECKS" movement Konami was initiating previously. Though recent signs have been showing that they want to try and push Synchros slighty, the explosiveness of the deck and it's balance is questionable.
The standard plays of the deck, as of every deck this format, is to farm till they feed their grave with Lavals to Rekindle. WTF man, every deck this format opens with OTK or farming. Anw, the ability to farm with jus one card (Sweltering Field) allows Pot for greater consistency.
Big plays of the deck could lead to OTK and/or a control board of Librarian and Scrap. Sooooo, Rekindling is clearly the problem card. Damn it I lazy to think of intelligent stuff to say.
Final verdict: Konami may not straight up kill the deck. Rekindling and Sweltering Field both to Semi.
The standard plays of the deck, as of every deck this format, is to farm till they feed their grave with Lavals to Rekindle. WTF man, every deck this format opens with OTK or farming. Anw, the ability to farm with jus one card (Sweltering Field) allows Pot for greater consistency.
Big plays of the deck could lead to OTK and/or a control board of Librarian and Scrap. Sooooo, Rekindling is clearly the problem card. Damn it I lazy to think of intelligent stuff to say.
Final verdict: Konami may not straight up kill the deck. Rekindling and Sweltering Field both to Semi.
Saturday, 14 July 2012
Banlist Talk - Rabbit/Verz Ragia & Dark World
I'll be talking on two decks today cos I may not be able to cover everything I want to in time. Anw, the above are both control decks, and I can't think of any other intelligent similarities so next paragraph pls.
The standard plays of Rabbit is to farm alot of shit and make Ragia/Dolkka/Ophion using Rabbit or
Sabersarus normal summons. For Dark World they focus on feeding Grapha into grave and using him as a recurring 2700 beater, whilst controling the gand and board of opponents with Skill Drain/Mind Crush.
Both decks have managed to allow us to look at old forms of YGO, as consistentcy levels in recent formats aren't great, it is actually viable to first turn Heliolope and sit on it the entire game, something that would have been laughed at 3 formats ago. Also, an old card Dragged Down to the Grave has been singled out to the key card in Dark World allowing them to fully utilise Mind Crush's potential even without Dustshoot.
There aren't really any problematic big plays for Rabbit as the deck is focused on controlling and Rabbit is a once per turn effect, Dark World however can be focused on gaining ridiculous advantage over time and the card that enables it all in one turn is ofc Card Destruction. And being a deck that fucking ABUSES Reborn, Dark World has shown that it has near limitless capabilites, just shitlike consistency, as in the early game, no single card in the engine works by itself.
Final verdict: Due to being overplayed in the TCG, as well as a slighty above average win ratio in the OCG, Rescue Rabbit it likely to take a hit to 2, similar to Cat originally. Card Destruction should also really be banned, but if not the only other hit Dark World should take is to Dragged Down.
The standard plays of Rabbit is to farm alot of shit and make Ragia/Dolkka/Ophion using Rabbit or
Sabersarus normal summons. For Dark World they focus on feeding Grapha into grave and using him as a recurring 2700 beater, whilst controling the gand and board of opponents with Skill Drain/Mind Crush.
Both decks have managed to allow us to look at old forms of YGO, as consistentcy levels in recent formats aren't great, it is actually viable to first turn Heliolope and sit on it the entire game, something that would have been laughed at 3 formats ago. Also, an old card Dragged Down to the Grave has been singled out to the key card in Dark World allowing them to fully utilise Mind Crush's potential even without Dustshoot.
There aren't really any problematic big plays for Rabbit as the deck is focused on controlling and Rabbit is a once per turn effect, Dark World however can be focused on gaining ridiculous advantage over time and the card that enables it all in one turn is ofc Card Destruction. And being a deck that fucking ABUSES Reborn, Dark World has shown that it has near limitless capabilites, just shitlike consistency, as in the early game, no single card in the engine works by itself.
Final verdict: Due to being overplayed in the TCG, as well as a slighty above average win ratio in the OCG, Rescue Rabbit it likely to take a hit to 2, similar to Cat originally. Card Destruction should also really be banned, but if not the only other hit Dark World should take is to Dragged Down.
Banlist Talk - Hieroglyphs
I actually wanted to make a post on Rabbit today, but then I saw something totally WTF in today's tourney and decided that it is time to give the attention to the OTK stunt deck of the format.
The standard plays of a Hieroglyph deck involve farming and setting up defences for backrow via Solemn or Trap Stun, whilst getting rid of them using MST and shit.
The deck revolves around the special summoning of some large dragons and eventual swarming of the field with large beaters than could potentially include a Bouncer, giving an element of control even if the OTK fails.
Now, comes the reason of changing the post today from Rabbit to Hiero. I saw a noob with a totally substandard build of Hiero that played jank like Lightray Sorceror and he could still tale games against better players, simply because he drew Tfeni, Shiyu, Shiyu and played Atum and Dragoon.
Really with just these three cards the rest of your deck could be Ojama and you can still take the game. That's rubbish, I didn't really think much of it previously but seeing how he won games when his deck is crap just cos he drew those three cards makes me think that the deck is a problem. I mean, no other deck really has an autowin if they have three cards in hand, other than maybe Damsel Hornet Mantis, or double Sweltering Field plus Rekindling. But even those need other cards in the deck not to be crap.
I could go on forever, but you get what I mean. I really didn't think Hiero was that big of a threat in the format cos it had a healthy win rate, but the way they win simply isn't good for the game.
Final verdict: I really don't think Hiero will take ANY hits, not even REDMD. They suck, and showing your opponent three cards and watching them scrub is not something to be proud of, but what the hay, it's a new deck and it's not wrecking the format so ya, no hits.
The standard plays of a Hieroglyph deck involve farming and setting up defences for backrow via Solemn or Trap Stun, whilst getting rid of them using MST and shit.
The deck revolves around the special summoning of some large dragons and eventual swarming of the field with large beaters than could potentially include a Bouncer, giving an element of control even if the OTK fails.
Now, comes the reason of changing the post today from Rabbit to Hiero. I saw a noob with a totally substandard build of Hiero that played jank like Lightray Sorceror and he could still tale games against better players, simply because he drew Tfeni, Shiyu, Shiyu and played Atum and Dragoon.
Really with just these three cards the rest of your deck could be Ojama and you can still take the game. That's rubbish, I didn't really think much of it previously but seeing how he won games when his deck is crap just cos he drew those three cards makes me think that the deck is a problem. I mean, no other deck really has an autowin if they have three cards in hand, other than maybe Damsel Hornet Mantis, or double Sweltering Field plus Rekindling. But even those need other cards in the deck not to be crap.
I could go on forever, but you get what I mean. I really didn't think Hiero was that big of a threat in the format cos it had a healthy win rate, but the way they win simply isn't good for the game.
Final verdict: I really don't think Hiero will take ANY hits, not even REDMD. They suck, and showing your opponent three cards and watching them scrub is not something to be proud of, but what the hay, it's a new deck and it's not wrecking the format so ya, no hits.
Wednesday, 11 July 2012
Banlist Talk - Six Samurai
Six Samurai has slipped down the ladder since its initial nerf in Sept'11, while making a mild comeback in March'12. It has had several showings at some tournaments, and with the ability to side into Macro easily, is considered one of the better anti-Zecter decks.
The standard plays of the deck include basic control with Spells and Traps, whilst utilising United and Ascestism to gather field presence and eventually control with Shi'en and Beast. Also, monsters in the deck tend to bigger than the average Zecter, allow them to easily squash them bugs.
The big plays of the deck involve Kizan vommitting and/or opening with Shi'en and 2 monster protection. The usual balance in this is the lack of hand and backrow at the end of such an extension, a problem easily remedied by Gateway.
With the new improvements in Warrior exclusive Exceeds, archetypical toolbox and in general large Level 4s in this format, Six Samurai are a flexible deck who are about to have their options branched out even greater. The deck of choice for DAT retarded noob, Konami may decide that it is time to step up the level of playing for Six Samurais, giving them more support, yet restricting them from going off too easily.
However, it can be easily argued that the deck has done jacksquat in really affecting the format as it really isn't the best deck to play anymore. While being able to shift easily from control to rush, Rabbit and Chaos Dragons are simply better options, it really comes down to whether any new support may put the Samurai back on the radar.
Final verdict: Due to relative balance in the meta, Six Samurai deserve to remain untouched. However, Gateway is indeed a problem card, and could go with the upcoming banlist to silence haters.
P.S Any self respecting Six Sam player would agree that Gateway going is not really a bad thing.
The standard plays of the deck include basic control with Spells and Traps, whilst utilising United and Ascestism to gather field presence and eventually control with Shi'en and Beast. Also, monsters in the deck tend to bigger than the average Zecter, allow them to easily squash them bugs.
The big plays of the deck involve Kizan vommitting and/or opening with Shi'en and 2 monster protection. The usual balance in this is the lack of hand and backrow at the end of such an extension, a problem easily remedied by Gateway.
With the new improvements in Warrior exclusive Exceeds, archetypical toolbox and in general large Level 4s in this format, Six Samurai are a flexible deck who are about to have their options branched out even greater. The deck of choice for DAT retarded noob, Konami may decide that it is time to step up the level of playing for Six Samurais, giving them more support, yet restricting them from going off too easily.
However, it can be easily argued that the deck has done jacksquat in really affecting the format as it really isn't the best deck to play anymore. While being able to shift easily from control to rush, Rabbit and Chaos Dragons are simply better options, it really comes down to whether any new support may put the Samurai back on the radar.
Final verdict: Due to relative balance in the meta, Six Samurai deserve to remain untouched. However, Gateway is indeed a problem card, and could go with the upcoming banlist to silence haters.
P.S Any self respecting Six Sam player would agree that Gateway going is not really a bad thing.
Banlist Talk - Inzecters
Obviously the Tier 1 deck of choice the last format and a half, Inzecters are obviously on most (not everyone's, some TCG find it BALANCED O.o) people's banlists.
The standard plays of both builds (CardCar and Trooper) are to farm the pieces needed for TOTAL
HAVOC!! After which they continuously build advantage with small plays.
The only real big plays in the deck come from extensive use of Damsel effect. The mobs vommited aren't very big, but the ability to utilise Hornet make them a pain. Even if they don't kill you, you really can't commit anything if you can't clear their board.
The balance of the deck comes from how easy it is to counter their plays, Effect Veiler, Macro Cosmos all work well, as well as the deck's reliance on effects going off, Skill Drain also does the trick. The monsters in the deck are not particularly big as well, furthur making use of Skill Drain's power.
The big talk has been of either Hornet or Damsel, and in my honest opinion, the deck will prolly retain Tier 1 status somehow. Similar to BF, the card everyone predicted was Gale, likewise majority of the players are calling for Damsel. I find any arguement that hitting Damsel to 1 will kill the deck invalid TBH, cos you really only need to loop once, and most OTKs involve Damsel as the main engine.
Final verdict: Damsel to 1, Hornet to remain untouched. If Hornet gets hit it should be 0 anyway, as it is really too easy to filter out with so many deck thinning capabilities.
The standard plays of both builds (CardCar and Trooper) are to farm the pieces needed for TOTAL
HAVOC!! After which they continuously build advantage with small plays.
The only real big plays in the deck come from extensive use of Damsel effect. The mobs vommited aren't very big, but the ability to utilise Hornet make them a pain. Even if they don't kill you, you really can't commit anything if you can't clear their board.
The balance of the deck comes from how easy it is to counter their plays, Effect Veiler, Macro Cosmos all work well, as well as the deck's reliance on effects going off, Skill Drain also does the trick. The monsters in the deck are not particularly big as well, furthur making use of Skill Drain's power.
The big talk has been of either Hornet or Damsel, and in my honest opinion, the deck will prolly retain Tier 1 status somehow. Similar to BF, the card everyone predicted was Gale, likewise majority of the players are calling for Damsel. I find any arguement that hitting Damsel to 1 will kill the deck invalid TBH, cos you really only need to loop once, and most OTKs involve Damsel as the main engine.
Final verdict: Damsel to 1, Hornet to remain untouched. If Hornet gets hit it should be 0 anyway, as it is really too easy to filter out with so many deck thinning capabilities.
Banlist Talk - Chaos Dragons
From today till I release my predictions (which I haven't even decided yet) I will start with an article on some, maybe all decks, depending on my brain juices, highlighting their playstyle, standard plays, big plays, and how they could/should/would be affected by the banlist. I'm hoping to do one everyday, but like I said, I may not be able to even think of stuff to write. Also, I might miss out a few things, and opinions are most welcome.
I should be starting off with Inzecter, but I decided to start with C.Dragons because of the hot topic of Future Fusion.
The deck's big plays are basically its standard plays, vommitting out a field of big recurring boss mobs. The balance of the deck comes in its inability to utilise backrow, as well as dependcy on milling.
All in all Chaos Dragons, though winning now, is hard to pinpoint a certain problem area and say, this is what makes them imba.
Which comes to the topic of Future Fusion.
90% of the time opening with FF, enables the final turn board to open next turn, or maybe even there and then. However, due to milling as a key engine in the deck, FF often gets milled.
I mean, let's face it, if we just take FF out, Chaos Dragons will still win, simply because a closer look will show that Lightpulsar is the problem card.
REDMD is not a difficult monster to get rid of, it is huge yes, but has no defensive abilities, and the same goes for Pulsar. But when they are on the board together you know you're fucked. And is it FF that let's them do that? Well ya kinda, but they can do it still without FF.
Final verdict: Because everyone says it, FF will likely get banned, though I don't think it is THE problem, it certainly is one. Deck is unlikely to be affected furthur for next format due to relative youth in competitve scene.
I should be starting off with Inzecter, but I decided to start with C.Dragons because of the hot topic of Future Fusion.
The deck's big plays are basically its standard plays, vommitting out a field of big recurring boss mobs. The balance of the deck comes in its inability to utilise backrow, as well as dependcy on milling.
All in all Chaos Dragons, though winning now, is hard to pinpoint a certain problem area and say, this is what makes them imba.
Which comes to the topic of Future Fusion.
90% of the time opening with FF, enables the final turn board to open next turn, or maybe even there and then. However, due to milling as a key engine in the deck, FF often gets milled.
I mean, let's face it, if we just take FF out, Chaos Dragons will still win, simply because a closer look will show that Lightpulsar is the problem card.
REDMD is not a difficult monster to get rid of, it is huge yes, but has no defensive abilities, and the same goes for Pulsar. But when they are on the board together you know you're fucked. And is it FF that let's them do that? Well ya kinda, but they can do it still without FF.
Final verdict: Because everyone says it, FF will likely get banned, though I don't think it is THE problem, it certainly is one. Deck is unlikely to be affected furthur for next format due to relative youth in competitve scene.
Saturday, 7 July 2012
Banlist talk
People say banlist is made from OCG perspective right?
Then why all the Youtube vids all made by TCG players?
I mean, they hardly bother to check out our meta, and that's why they're still playing the balls in Hiero, and some Dojo crap in Sams. They seem to be under the impression that Chaos Dragons is skillless, which, I think knowing what to dump for Future is a skill, cos sometimes I dunno what to dump myself, maybe they dump it like me, standard 5, 2 Wyvern, Pulsar, REDMD, random DARK.
I'm just saying man, I can't understand the logic of some of their ideas, with like what, Zecter and Rabbit not getting touched? LOL?
Anyway, it's about this time that any relavant cards get on the list sooooo, my banlist prediction will be up prolly somewhere around the end of the month.
Then why all the Youtube vids all made by TCG players?
I mean, they hardly bother to check out our meta, and that's why they're still playing the balls in Hiero, and some Dojo crap in Sams. They seem to be under the impression that Chaos Dragons is skillless, which, I think knowing what to dump for Future is a skill, cos sometimes I dunno what to dump myself, maybe they dump it like me, standard 5, 2 Wyvern, Pulsar, REDMD, random DARK.
I'm just saying man, I can't understand the logic of some of their ideas, with like what, Zecter and Rabbit not getting touched? LOL?
Anyway, it's about this time that any relavant cards get on the list sooooo, my banlist prediction will be up prolly somewhere around the end of the month.
Tuesday, 3 July 2012
Shadow of the Six Samurai - Shien
With all the exams over and realisation of flunking everything finally settling in, I decided that the TCG exclusive Six Sam card needs some attention.
All I can say is, why didn't they make it as broken as Tour Guide?
Nah, the last thing Six Sams need is another support to give all their haters the reason to call them "autopilot" and lalalalaaa.... Six Sams are one of the strongest balanced archetypes out there, period. What the new Exceed does is give them a much needed Bushido counter producer.
Previously, the only way to produce Bushido counters outside of wasting hand cards was through Shi'en, which, after a couple of ban lists is not reliable anymore. With the new Exceed, this essentially takes up the spot of the second Shi'en in the Extra Deck that we used to play. Albeit having a heavily nerfed effect.
Another thing to note is that since Shadow is a Shi'en monster, it can be revived by the Gateway remove 6 effect, and will give an additional 2 counters upon summon, making it a 4 counter Monster Reborn in itself.
Furthurmore, its 2500ATK is relatively good, and the effect can cause some drastic plays that could force an OTK or even and opponent mistake. Being able to use its effect during the opponent's turn is no joke.
All in all, I'd use it, mainly for the Six Samurai in the name to produce counters and keep Maga live. Also, with the 2500ATK it gets over Ragia which is why people run Hope in Six Sam anyway, so this could alsonserve as a Hope replacement.
Good eff, good ATK, easy summoning, and Six Sam in name, worth it.
All I can say is, why didn't they make it as broken as Tour Guide?
Nah, the last thing Six Sams need is another support to give all their haters the reason to call them "autopilot" and lalalalaaa.... Six Sams are one of the strongest balanced archetypes out there, period. What the new Exceed does is give them a much needed Bushido counter producer.
Previously, the only way to produce Bushido counters outside of wasting hand cards was through Shi'en, which, after a couple of ban lists is not reliable anymore. With the new Exceed, this essentially takes up the spot of the second Shi'en in the Extra Deck that we used to play. Albeit having a heavily nerfed effect.
Another thing to note is that since Shadow is a Shi'en monster, it can be revived by the Gateway remove 6 effect, and will give an additional 2 counters upon summon, making it a 4 counter Monster Reborn in itself.
Furthurmore, its 2500ATK is relatively good, and the effect can cause some drastic plays that could force an OTK or even and opponent mistake. Being able to use its effect during the opponent's turn is no joke.
All in all, I'd use it, mainly for the Six Samurai in the name to produce counters and keep Maga live. Also, with the 2500ATK it gets over Ragia which is why people run Hope in Six Sam anyway, so this could alsonserve as a Hope replacement.
Good eff, good ATK, easy summoning, and Six Sam in name, worth it.
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