Tuesday 3 July 2012

Shadow of the Six Samurai - Shien

With all the exams over and realisation of flunking everything finally settling in, I decided that the TCG exclusive Six Sam card needs some attention.

All I can say is, why didn't they make it as broken as Tour Guide?

Nah, the last thing Six Sams need is another support to give all their haters the reason to call them "autopilot" and lalalalaaa.... Six Sams are one of the strongest balanced archetypes out there, period. What the new Exceed does is give them a much needed Bushido counter producer.

Previously, the only way to produce Bushido counters outside of wasting hand cards was through Shi'en, which, after a couple of ban lists is not reliable anymore. With the new Exceed, this essentially takes up the spot of the second Shi'en in the Extra Deck that we used to play. Albeit having a heavily nerfed effect.

Another thing to note is that since Shadow is a Shi'en monster, it can be revived by the Gateway remove 6 effect, and will give an additional 2 counters upon summon, making it a 4 counter Monster Reborn in itself.

Furthurmore, its 2500ATK is relatively good, and the effect can cause some drastic plays that could force an OTK or even and opponent mistake. Being able to use its effect during the opponent's turn is no joke.

All in all, I'd use it, mainly for the Six Samurai in the name to produce counters and keep Maga live. Also, with the 2500ATK it gets over Ragia which is why people run Hope in Six Sam anyway, so this could alsonserve as a Hope replacement.

Good eff, good ATK, easy summoning, and Six Sam in name, worth it.

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